An exploratory study is described looking at children's ability to provide verbal comments in usability evaluation sessions. Six evaluation methods were applied to test an interactive toy by children aged 6 and 7. The results show that most verbal comments were gathered during Active Intervention sessions, by asking children questions during tasks. Unexpectedly, the Co-Discovery sessions were less successful, because children did not collaborate very well. Children also provided useful comments in the Thinking Aloud, Retrospection, and Peer Tutoring sessions. They could reflect on their actions at the end of Retrospection sessions, and were able to teach other children how to interact with the toy in Peer Tutoring sessions.</p
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
It is common practice to evaluate interactive technology with users. In industry, usability compani...
An exploratory study is described looking at children's ability to provide verbal comments in usabil...
Emerging technologies for children often require the involvement of children as test subjects in sof...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
The paper reports a comparative assessment of 3 usability-testing methods (UTM) involving 45 childre...
Constructive interaction provides natural thinking-aloud as test subjects collaborate in pairs to so...
Constructive interaction provides natural thinking-aloud as test subjects collaborate to solve tasks...
This paper describes a study of usability testing with children in which stimulated retrospective pr...
Usability testing with children is similar in many aspects to usability testing with adults. However...
The development in technology for children is now increasing. In order to make the design and a...
We report the results of a study comparing two concurrent think-aloud approaches for usability testi...
In this paper we describe an exploratory study on the use of a structured interviewing evaluation te...
In this paper we describe an exploratory study on the use of a structured interviewing evaluation te...
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
It is common practice to evaluate interactive technology with users. In industry, usability compani...
An exploratory study is described looking at children's ability to provide verbal comments in usabil...
Emerging technologies for children often require the involvement of children as test subjects in sof...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
The paper reports a comparative assessment of 3 usability-testing methods (UTM) involving 45 childre...
Constructive interaction provides natural thinking-aloud as test subjects collaborate in pairs to so...
Constructive interaction provides natural thinking-aloud as test subjects collaborate to solve tasks...
This paper describes a study of usability testing with children in which stimulated retrospective pr...
Usability testing with children is similar in many aspects to usability testing with adults. However...
The development in technology for children is now increasing. In order to make the design and a...
We report the results of a study comparing two concurrent think-aloud approaches for usability testi...
In this paper we describe an exploratory study on the use of a structured interviewing evaluation te...
In this paper we describe an exploratory study on the use of a structured interviewing evaluation te...
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational...
Abstract: This paper reports the findings of an investigation into the relationship between usabilit...
It is common practice to evaluate interactive technology with users. In industry, usability compani...