How do we communicate with others to achieve our goals? We use our prior experience or advice from others, or construct a candidate utterance by predicting how it will be received. However, our experiences are limited and biased, and reasoning about potential outcomes can be difficult and cognitively challenging. In this paper, we explore how we can leverage Large Language Model (LLM) simulations to help us communicate better. We propose the Explore-Generate-Simulate (EGS) framework, which takes as input any scenario where an individual is communicating to an audience with a goal they want to achieve. EGS (1) explores the solution space by producing a diverse set of advice relevant to the scenario, (2) generates communication candidates con...
One of the most robust findings of studies of human-human dialogue is that people adapt their uttera...
The past years have witnessed an increased use of applied games for developing and evaluating commun...
This paper describes a novel method by which a dialogue agent can learn to choose an optimal dialogu...
International audienceThe design of Spoken Dialog Systems cannot be considered as the simple combina...
Dialogue systems and large language models (LLMs) have gained considerable attention. However, the d...
Despite the recent success of large-scale language models on various downstream NLP tasks, the repet...
Communication games, which we refer to as incomplete information games that heavily depend on natura...
The recent success of large language models (LLMs) has shown great potential to develop more powerfu...
In this paper, we present a technique for developing user simulators which are able to interact and ...
considered as the simple combination of speech processing tech-nologies. Indeed, speech-based interf...
Proceedings of: International Symposium on Distributed Computing and Artificial Intelligence (DCAI 2...
Recommender models excel at providing domain-specific item recommendations by leveraging extensive u...
Despite widespread use of LLMs as conversational agents, evaluations of performance fail to capture ...
Institute for Communicating and Collaborative SystemsFrom a system developer's perspective, designin...
We present a computational model of interactions between a Speaker and a Hearer in a signalling game...
One of the most robust findings of studies of human-human dialogue is that people adapt their uttera...
The past years have witnessed an increased use of applied games for developing and evaluating commun...
This paper describes a novel method by which a dialogue agent can learn to choose an optimal dialogu...
International audienceThe design of Spoken Dialog Systems cannot be considered as the simple combina...
Dialogue systems and large language models (LLMs) have gained considerable attention. However, the d...
Despite the recent success of large-scale language models on various downstream NLP tasks, the repet...
Communication games, which we refer to as incomplete information games that heavily depend on natura...
The recent success of large language models (LLMs) has shown great potential to develop more powerfu...
In this paper, we present a technique for developing user simulators which are able to interact and ...
considered as the simple combination of speech processing tech-nologies. Indeed, speech-based interf...
Proceedings of: International Symposium on Distributed Computing and Artificial Intelligence (DCAI 2...
Recommender models excel at providing domain-specific item recommendations by leveraging extensive u...
Despite widespread use of LLMs as conversational agents, evaluations of performance fail to capture ...
Institute for Communicating and Collaborative SystemsFrom a system developer's perspective, designin...
We present a computational model of interactions between a Speaker and a Hearer in a signalling game...
One of the most robust findings of studies of human-human dialogue is that people adapt their uttera...
The past years have witnessed an increased use of applied games for developing and evaluating commun...
This paper describes a novel method by which a dialogue agent can learn to choose an optimal dialogu...