In this study, we investigate the impact of game-based learning on children's digital literacy in processing and acquiring information, focusing on the generation of digital natives who excel in responding to multimedia information. Utilizing data mining and the PRISMA Protocol, we conducted a systematic review based on the keywords 'Game-based learning on children’s digital literacy.' Data from the years 2017 to 2019, extracted from Sagepub and Emerald databases, reveal strong empirical support for the enhancement of children's digital literacy, particularly through game-based learning interventions, as evidenced by a significant effect size of 0.66. This translates to children becoming better at deciphering visual cues, understanding audi...
Purpose: The goal of this study was to determine that video games can have a variety of effects on p...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
In this study, we investigate the impact of game-based learning on children's digital li...
Today, the rapid development of technology has also affected the existing learning processes. In add...
In this article, we report on a study evaluating the effectiveness of a digital game-based learning ...
The education in the early period provides the cognitive development of the child. Globally world or...
Digital game play is becoming increasingly prevalent. Its participant-players number in the millions...
Technology has become an essential part of our everyday life, and its use in educational environment...
This paper aims to discuss the challenges of implementing a game-creation learning strategy to appro...
Digital educational games create a new perspective in learning culture, which go hand in hand with t...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Digital gameplay is becoming increasingly prevalent. Its participant-players number in the millions ...
Purpose: The goal of this study was to determine that video games can have a variety of effects on p...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
In this study, we investigate the impact of game-based learning on children's digital li...
Today, the rapid development of technology has also affected the existing learning processes. In add...
In this article, we report on a study evaluating the effectiveness of a digital game-based learning ...
The education in the early period provides the cognitive development of the child. Globally world or...
Digital game play is becoming increasingly prevalent. Its participant-players number in the millions...
Technology has become an essential part of our everyday life, and its use in educational environment...
This paper aims to discuss the challenges of implementing a game-creation learning strategy to appro...
Digital educational games create a new perspective in learning culture, which go hand in hand with t...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
Digital gameplay is becoming increasingly prevalent. Its participant-players number in the millions ...
Purpose: The goal of this study was to determine that video games can have a variety of effects on p...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...