This paper introduces the Laconia Acropolis Virtual Archaeology (LAVA) project, a cooperative exploratory learning environment that addresses the need for students to engage with archaeological excavation scenarios. By leveraging the immersive nature of game technologies and 3D Multi-User Virtual Environments (MUVEs), LAVA facilitates the adoption of exploratory learning practices in environments which have previously been inaccessible due to barriers of space, time or cost (Collis 2001; Aitchison 2004; Colley 2004).In this paper we present our experiences and reflections during the development of a virtual excavation based on a Byzantine basilica excavated by the British School of Athens during 2000-1 (Sweetman 2000 - 2001; Sweetman and Ka...
This article introduces a pilot study of integrating Second Life (http://secondlife.com) – an online...
The prospect of “digging” as an archaeologist within a virtual world is a paradox: how do we excavat...
International audienceOur research deals with the development of a new type of game‐based learning e...
This paper introduces the Laconia Acropolis Virtual Archaeology project (LAVA), a co-operative archa...
The construction and consolidation of knowledge through the practical application of concepts and pr...
This paper reports on some initial experiences developing and evaluating a games-based approach to e...
Abstract: This paper presents an approach to utilising computer game technologies and methodologies ...
This dissertation presents a framework which supports a group-based exploratory approach to learning...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Abstract–This paper presents an approach for using 2D architectural plans to automatically generate ...
© Springer International Publishing Switzerland 2016.This paper describes a multi-user learning envi...
Some archaeological sites are not easily accessible by visitors due to mobility or geographical res...
Abstract. Virtual Reality is a novel and innovative technology which allows us, through its applicat...
The Isthmia Roman Bath is located in Greece overlooking a great ravine on the Isthmus of Corinth. It...
Computer graphics and three-dimensional modelling techniques have extended the possibilities of arch...
This article introduces a pilot study of integrating Second Life (http://secondlife.com) – an online...
The prospect of “digging” as an archaeologist within a virtual world is a paradox: how do we excavat...
International audienceOur research deals with the development of a new type of game‐based learning e...
This paper introduces the Laconia Acropolis Virtual Archaeology project (LAVA), a co-operative archa...
The construction and consolidation of knowledge through the practical application of concepts and pr...
This paper reports on some initial experiences developing and evaluating a games-based approach to e...
Abstract: This paper presents an approach to utilising computer game technologies and methodologies ...
This dissertation presents a framework which supports a group-based exploratory approach to learning...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
Abstract–This paper presents an approach for using 2D architectural plans to automatically generate ...
© Springer International Publishing Switzerland 2016.This paper describes a multi-user learning envi...
Some archaeological sites are not easily accessible by visitors due to mobility or geographical res...
Abstract. Virtual Reality is a novel and innovative technology which allows us, through its applicat...
The Isthmia Roman Bath is located in Greece overlooking a great ravine on the Isthmus of Corinth. It...
Computer graphics and three-dimensional modelling techniques have extended the possibilities of arch...
This article introduces a pilot study of integrating Second Life (http://secondlife.com) – an online...
The prospect of “digging” as an archaeologist within a virtual world is a paradox: how do we excavat...
International audienceOur research deals with the development of a new type of game‐based learning e...