To better explore the incorporation of pointing and gesturing into ubiquitous computing, we introduce WRIST, an interaction and sensing technique that leverages the dexterity of human wrist motion. WRIST employs a sensor fusion approach which combines inertial measurement unit (IMU) data from a smartwatch and a smart ring. The relative orientation difference of the two devices is measured as the wrist rotation that is independent from arm rotation, which is also position and orientation invariant. Employing our test hardware, we demonstrate that WRIST affords and enables a number of novel yet simplistic interaction techniques, such as (i) macro-micro pointing without explicit mode switching and (ii) wrist gesture recognition when the hand i...
The screen size of a smartwatch provides limited space to enable expressive multi-touch input, resul...
Gesture-based wearable devices, such as Gesture Pendant or Sixth Sense, leave the user’s hands empty...
Touchscreen interaction has become a fundamental means of controlling mobile phones and smartwatches...
Funding: Next-Generation In-ormation Computing Development Program through the National Research Fou...
Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum ...
WristLens is a system for surface interaction from wrist-worn wearable devices such as smartwatches ...
This article proposes a smart watch for the recognition of gestures with objects. The watch is desig...
We investigate one-handed, same-side gestural interactions with wrist-worn devices. We contribute re...
AbstractThis article proposes a smart watch for the recognition of gestures with objects. The watch ...
In this demonstration, we will show a prototype system with sensor fusion approach to robustly track...
The past decade has seen the proliferation of mobile and wearable computing devices into our everyda...
We present a technique for detecting gestures on the edge of an unmodified smartwatch. We demonstrat...
In this demonstration, we will show a prototype system with sensor fusion approach to robustly track...
In this paper we present WristFlex, an always-available on-body gestural interface. Using an array o...
Presented at the 11th IEEE International Symposium on Wearable Computers (ISWC 20007), Boston, MA, O...
The screen size of a smartwatch provides limited space to enable expressive multi-touch input, resul...
Gesture-based wearable devices, such as Gesture Pendant or Sixth Sense, leave the user’s hands empty...
Touchscreen interaction has become a fundamental means of controlling mobile phones and smartwatches...
Funding: Next-Generation In-ormation Computing Development Program through the National Research Fou...
Pointing is a fundamental enabling operation for human-computer interaction across a broad spectrum ...
WristLens is a system for surface interaction from wrist-worn wearable devices such as smartwatches ...
This article proposes a smart watch for the recognition of gestures with objects. The watch is desig...
We investigate one-handed, same-side gestural interactions with wrist-worn devices. We contribute re...
AbstractThis article proposes a smart watch for the recognition of gestures with objects. The watch ...
In this demonstration, we will show a prototype system with sensor fusion approach to robustly track...
The past decade has seen the proliferation of mobile and wearable computing devices into our everyda...
We present a technique for detecting gestures on the edge of an unmodified smartwatch. We demonstrat...
In this demonstration, we will show a prototype system with sensor fusion approach to robustly track...
In this paper we present WristFlex, an always-available on-body gestural interface. Using an array o...
Presented at the 11th IEEE International Symposium on Wearable Computers (ISWC 20007), Boston, MA, O...
The screen size of a smartwatch provides limited space to enable expressive multi-touch input, resul...
Gesture-based wearable devices, such as Gesture Pendant or Sixth Sense, leave the user’s hands empty...
Touchscreen interaction has become a fundamental means of controlling mobile phones and smartwatches...