Continuing advances and reduced costs in computational power, graphics processors and network bandwidth have led to 3D immersive multi-user virtual worlds becoming increasingly accessible while offering an improved and engaging Quality of Experience. At the same time the functionality of the World Wide Web continues to expand alongside the computing infrastructure it runs on and pages can now routinely accommodate many forms of interactive multimedia components as standard features - streaming video for example. Inevitably there is an emerging expectation that the Web will expand further to incorporate immersive 3D environments. This is exciting because humans are well adapted to operating in 3D environments and it is challenging because ex...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
The goal of the thesis is to introduce the creation of 3D models/scenes and their implementation int...
One area that has received little attention in the focus on virtual worlds in education since 2006 i...
Abstract—Continuing advances and reduced costs in com-putational power, graphics processors and netw...
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
Information and communication technologies have influenced our way not only to acquire and share kno...
Thanks to the last decade’s achievements with the help of digital technologies it is possible to pro...
Interactive simulations and virtual environments can play a significant role in facilitating learnin...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper introduces an online 3D modeling environment named VRMath2 and discusses its applications...
3D immersive environments have been spreading through domains such as enterprise activities, educati...
Over the last decade, learning settings on SecondLife or OpenSimulator 3D online platforms are emplo...
Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful plat...
There is no doubt that during the last few years the learning process has been greatly affected by t...
There is no doubt that during the last few years the learning process has been greatly affected by t...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
The goal of the thesis is to introduce the creation of 3D models/scenes and their implementation int...
One area that has received little attention in the focus on virtual worlds in education since 2006 i...
Abstract—Continuing advances and reduced costs in com-putational power, graphics processors and netw...
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
Information and communication technologies have influenced our way not only to acquire and share kno...
Thanks to the last decade’s achievements with the help of digital technologies it is possible to pro...
Interactive simulations and virtual environments can play a significant role in facilitating learnin...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper introduces an online 3D modeling environment named VRMath2 and discusses its applications...
3D immersive environments have been spreading through domains such as enterprise activities, educati...
Over the last decade, learning settings on SecondLife or OpenSimulator 3D online platforms are emplo...
Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful plat...
There is no doubt that during the last few years the learning process has been greatly affected by t...
There is no doubt that during the last few years the learning process has been greatly affected by t...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
The goal of the thesis is to introduce the creation of 3D models/scenes and their implementation int...
One area that has received little attention in the focus on virtual worlds in education since 2006 i...