An impatience on customers towards a line can be solved with a queue theory. By this matter, this article gives the queue model simulation of M/M/1 with the retention of reneged customers and balking. The retention of reneged customers is a customer who is impatient (reneged) but staying in a line to wait to be served (retention), while balking is the behavior of customers who are reluctant to enter the queue when they arrive. A simulation is conducted by generating data which meets the queue model of M/M/1 with retention of reneged customers and balking, and then takes a number of variations in the value of system capacity (N). The purpose of the simulation is to see the effect of system capacity on various measures of system effectiveness...
We consider the virtual queuing time (vqt, also known as work-in-system, or virtual-delay) process i...
Understanding the customer behavior by analyzing the system theoretically in advance, stochastic que...
The analysis of a single server finite buffer Markovian queuing system with state-independent balkin...
The concept of customer reneging has been exploited to a great extent in recent past by the queuing ...
In many practical queuing situations reneging and balking can only occur if the number of customers ...
Customer impatience has become a threat to the business world. Firms employ various customer retenti...
Reneging and Balking are practical aspects of customer impatience. In traditional queuing literature...
How to maintain the service speeds for the business to make the biggest profit is a problem worthy o...
In this paper, we study a single server queuing model with retention of reneging customers. The tran...
The phenomenon of balking has been considered frequently in the steady-state analysis of the M/M/1 q...
This investigation deals with two levels, single server preemptive priority queueing model with disc...
Simulation is the imitation of the operations of a system or process from the real world, which take...
The literature on queueing with reneging is reviewed. Only random (Poisson) arrivals and unlimited c...
We consider the virtual queueing time (vqt, also known as work-in-system, or virtual-delay) process ...
In this paper, a single server finite buffer Markovian queuing system is analyzed with the additiona...
We consider the virtual queuing time (vqt, also known as work-in-system, or virtual-delay) process i...
Understanding the customer behavior by analyzing the system theoretically in advance, stochastic que...
The analysis of a single server finite buffer Markovian queuing system with state-independent balkin...
The concept of customer reneging has been exploited to a great extent in recent past by the queuing ...
In many practical queuing situations reneging and balking can only occur if the number of customers ...
Customer impatience has become a threat to the business world. Firms employ various customer retenti...
Reneging and Balking are practical aspects of customer impatience. In traditional queuing literature...
How to maintain the service speeds for the business to make the biggest profit is a problem worthy o...
In this paper, we study a single server queuing model with retention of reneging customers. The tran...
The phenomenon of balking has been considered frequently in the steady-state analysis of the M/M/1 q...
This investigation deals with two levels, single server preemptive priority queueing model with disc...
Simulation is the imitation of the operations of a system or process from the real world, which take...
The literature on queueing with reneging is reviewed. Only random (Poisson) arrivals and unlimited c...
We consider the virtual queueing time (vqt, also known as work-in-system, or virtual-delay) process ...
In this paper, a single server finite buffer Markovian queuing system is analyzed with the additiona...
We consider the virtual queuing time (vqt, also known as work-in-system, or virtual-delay) process i...
Understanding the customer behavior by analyzing the system theoretically in advance, stochastic que...
The analysis of a single server finite buffer Markovian queuing system with state-independent balkin...