An everyday example of change blindness is our difficulty to detect cuts in an edited moving-image. Edit Blindness (Smith & Henderson, 2008) is created by adhering to the continuity editing conventions of Hollywood, e.g. coinciding a cut with a sudden onset of motion (Match-Action). In this study we isolated the roles motion and audio play in limiting awareness of match-action cuts by removing motion before and/or after cuts in existing Hollywood film clips and presenting the clips with or without the original soundtrack whilst participants tried to detect cuts. Removing post-cut motion significantly decreased cut detection time and the probability of missing the cut. By comparison, removing pre-cut motion had no effect suggesting, contrary...
Traditional cinematography has relied for over a century on a well-established set of editing rules,...
While movie edition creates a discontinuity in audio-visual works for narrative and economy-ofstoryt...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
An everyday example of change blindness is our difficulty to detect cuts in an edited moving-image. ...
Although we experience the visual world as a continuous, richly detailed space we often fail to noti...
A match-action cut in feature films connects two shots of a single continuous movement. This type of...
Abstract Professionally edited videos entail frequent editorial cuts – that is, abrupt image changes...
In spite of their striking differences with real-life perception, films are perceived and understood...
In spite of their striking differences with real-life perception, films are perceived and understood...
In spite of their striking differences with real-life perception, films are perceived and understood...
The intention of most film editing is to create the impression of continuous action (“continuity”) b...
How do we know when something is finishing? In everyday life there are no clips, cuts or frames that...
Across saccades, blinks, blank screens, movie cuts, and other interruptions, ob-servers fail to dete...
The process of editing, and the technology that enables it, are central to our understanding of how ...
We tested whether viewers have cognitive control over their eye movements after cuts in videos of re...
Traditional cinematography has relied for over a century on a well-established set of editing rules,...
While movie edition creates a discontinuity in audio-visual works for narrative and economy-ofstoryt...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
An everyday example of change blindness is our difficulty to detect cuts in an edited moving-image. ...
Although we experience the visual world as a continuous, richly detailed space we often fail to noti...
A match-action cut in feature films connects two shots of a single continuous movement. This type of...
Abstract Professionally edited videos entail frequent editorial cuts – that is, abrupt image changes...
In spite of their striking differences with real-life perception, films are perceived and understood...
In spite of their striking differences with real-life perception, films are perceived and understood...
In spite of their striking differences with real-life perception, films are perceived and understood...
The intention of most film editing is to create the impression of continuous action (“continuity”) b...
How do we know when something is finishing? In everyday life there are no clips, cuts or frames that...
Across saccades, blinks, blank screens, movie cuts, and other interruptions, ob-servers fail to dete...
The process of editing, and the technology that enables it, are central to our understanding of how ...
We tested whether viewers have cognitive control over their eye movements after cuts in videos of re...
Traditional cinematography has relied for over a century on a well-established set of editing rules,...
While movie edition creates a discontinuity in audio-visual works for narrative and economy-ofstoryt...
It has been suggested that computer interfaces could be made more usable if their designers utilized...