The capability of computer programming language logic is one of the basics of technical education. How to improve students “interest in program logic design and help overcome students” fears of coding has become vital for educators. Cultivating practical talents with information technology application and basic programming development will become one of the important topics in the department of information related science. The objective of this research is to improve the ability of learning basic programming courses by using Zuvio interactive software. Zuvio employs the mathematical logic of computational thinking to analyze problems and enhance learners’ interest in learning programming skills through a graphical interface tool with buildi...
[EN] The global target of this project is to improve the e ficiency of the students le...
Attracting pupils from secondary schools (12–18 years old) to learn programming is not easy. It is e...
Ongoing research is being conducted on appropriate course design, practices and teacher intervention...
Computational Thinking (CT) - the process of thinking like a programmer or computer scientist - is a...
In recent years, the popularity of Computing course has increased, and more students from different ...
With low student satisfaction and high drop-out rates, programming education has been labelled byman...
The development of teaching materials is based on students 'confusion in essential programming subje...
Computer programming contributes an essential aspect to a well-rounded computer literacy, analogous ...
Over the past decades, computer science educators have developed a multitude of interactive learning...
Computer Science has been getting increasingly popular due to various innovations and exciting possi...
Summarization: We present the design, implementation and evaluation of a training programme for Comp...
The aim of this research is to analyze the validity of learning tools developed by applying the PBL ...
The goal of the project is to identify the most efficient learning method for students. Sparkology i...
Learning how to program is difficult for many students, as it separates itself from many of the trad...
Difficulties in learning computer programming for novices is a subject of abundant scientific litera...
[EN] The global target of this project is to improve the e ficiency of the students le...
Attracting pupils from secondary schools (12–18 years old) to learn programming is not easy. It is e...
Ongoing research is being conducted on appropriate course design, practices and teacher intervention...
Computational Thinking (CT) - the process of thinking like a programmer or computer scientist - is a...
In recent years, the popularity of Computing course has increased, and more students from different ...
With low student satisfaction and high drop-out rates, programming education has been labelled byman...
The development of teaching materials is based on students 'confusion in essential programming subje...
Computer programming contributes an essential aspect to a well-rounded computer literacy, analogous ...
Over the past decades, computer science educators have developed a multitude of interactive learning...
Computer Science has been getting increasingly popular due to various innovations and exciting possi...
Summarization: We present the design, implementation and evaluation of a training programme for Comp...
The aim of this research is to analyze the validity of learning tools developed by applying the PBL ...
The goal of the project is to identify the most efficient learning method for students. Sparkology i...
Learning how to program is difficult for many students, as it separates itself from many of the trad...
Difficulties in learning computer programming for novices is a subject of abundant scientific litera...
[EN] The global target of this project is to improve the e ficiency of the students le...
Attracting pupils from secondary schools (12–18 years old) to learn programming is not easy. It is e...
Ongoing research is being conducted on appropriate course design, practices and teacher intervention...