This research aims to advance the understanding of gamification in health care management using a systematic review of the literature through a multiphase analysis. To do so, first, we extract the relevant bibliographic data for our research according to a methodology of data generation structured in six stages and a descriptive analysis oriented to the technical characterization of the data. Then, we codify all the information, identify the main attributes with the collaboration of two independent experts and check their validity using the evaluation of two focus groups of professionals in gamification and health care management. We found seven attributes: (1) health care users, (2) psychology, (3) behavior, (4) activities, (5) health fiel...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
This paper conducts a contemporary and inclusive review of initial applications of gamification to v...
This paper conducts a contemporary and inclusive review of initial applications of gamification to v...
Objective: identify in the literature the state of the art of gamification frameworks and models dev...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Background - Compared to traditional persuasive technology and health games, gamification is posited...
Background - Compared to traditional persuasive technology and health games, gamification is posited...
Background - Compared to traditional persuasive technology and health games, gamification is posited...
AbstractBackgroundCompared to traditional persuasive technology and health games, gamification is po...
Background Compared to traditional persuasive technology and health games, gamification is posited t...
Changes in people's lifestyles are suspected to be one of the causes of a shift in disease patterns ...
Changes in people's lifestyles are suspected to be one of the causes of a shift in disease patterns ...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
This scoping review aims to identify the gamification mechanics used in designing gamified mobile he...
With improvements in health care children diagnosed with long term medical conditions are now more l...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
This paper conducts a contemporary and inclusive review of initial applications of gamification to v...
This paper conducts a contemporary and inclusive review of initial applications of gamification to v...
Objective: identify in the literature the state of the art of gamification frameworks and models dev...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Background - Compared to traditional persuasive technology and health games, gamification is posited...
Background - Compared to traditional persuasive technology and health games, gamification is posited...
Background - Compared to traditional persuasive technology and health games, gamification is posited...
AbstractBackgroundCompared to traditional persuasive technology and health games, gamification is po...
Background Compared to traditional persuasive technology and health games, gamification is posited t...
Changes in people's lifestyles are suspected to be one of the causes of a shift in disease patterns ...
Changes in people's lifestyles are suspected to be one of the causes of a shift in disease patterns ...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
This scoping review aims to identify the gamification mechanics used in designing gamified mobile he...
With improvements in health care children diagnosed with long term medical conditions are now more l...
BACKGROUND: Nowadays, numerous health-related mobile apps implement gamification in an attempt to dr...
This paper conducts a contemporary and inclusive review of initial applications of gamification to v...
This paper conducts a contemporary and inclusive review of initial applications of gamification to v...