The aim of this study was to investigate the effects of the Re-Mission video game on the fatigue and quality of life of adolescents diagnosed with cancer. A total of 46 adolescents aged who received inpatient chemotherapy treatment in the pediatric hematology clinic were enrolled in the study. The data were obtained by using the Personal Information Form, Scale for the Assessment of Fatigue in Pediatric Oncology Patients Aged 13-18 and Quality of Life scale. Intergroup comparisons demonstrated that there was a significant difference between the experimental and control groups in terms of their mean scores for the overall Scale for the Assessment of Fatigue and Quality of Life calculated at the baseline of the study and one month and three m...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Aim: This research was conducted to analyze the effect of fatigue-reducing interventions on the fati...
This study was performed in order to determine the effects of frequency of symptoms of adolescents w...
This project examines the effects of virtual reality play on depression rates in hospitalized adoles...
BACKGROUND: Increasing rates of survival present a new set of physical and psychological challenges ...
The identification of cancer-related fatigue as a clinical problem in pediatric oncology is an impor...
ObjectiveTo evaluate the effect of active video games in promoting physical activity and motor perfo...
This article reports on a small-scale exploratory study conducted with cohorts of adolescents during...
Although fatigue has been a focus for research in adult cancer care for some time, the same cannot b...
Fatigue in children and adolescents with cancer undergoing treatment is a subjective and multifactor...
Background: Recent strategies to reduce sedentary behaviour in children include replacing sedentary...
Introduction Cancer related fatigue in children and adolescents has received limited clinical atten...
[[abstract]]Background: Fatigue and poor sleep are two of the most common and most distressing sympt...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Purpose/Objectives: to generate a detailed description of how adolescents with cancer manage their d...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Aim: This research was conducted to analyze the effect of fatigue-reducing interventions on the fati...
This study was performed in order to determine the effects of frequency of symptoms of adolescents w...
This project examines the effects of virtual reality play on depression rates in hospitalized adoles...
BACKGROUND: Increasing rates of survival present a new set of physical and psychological challenges ...
The identification of cancer-related fatigue as a clinical problem in pediatric oncology is an impor...
ObjectiveTo evaluate the effect of active video games in promoting physical activity and motor perfo...
This article reports on a small-scale exploratory study conducted with cohorts of adolescents during...
Although fatigue has been a focus for research in adult cancer care for some time, the same cannot b...
Fatigue in children and adolescents with cancer undergoing treatment is a subjective and multifactor...
Background: Recent strategies to reduce sedentary behaviour in children include replacing sedentary...
Introduction Cancer related fatigue in children and adolescents has received limited clinical atten...
[[abstract]]Background: Fatigue and poor sleep are two of the most common and most distressing sympt...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Purpose/Objectives: to generate a detailed description of how adolescents with cancer manage their d...
Online gaming is a self-entertaining activity and can be addictive. Game addiction has a negative im...
Aim: This research was conducted to analyze the effect of fatigue-reducing interventions on the fati...
This study was performed in order to determine the effects of frequency of symptoms of adolescents w...