This article concerns the issue of intertextuality in streaming series. The author focus on the works of a Japanese director of anime series to illustrate the different forms of intertextual relations. The research material used in the article comprises the anime series Cowboy Bebop, Samurai Champloo and Space Dandy, which are characterized by a particular accumulation and diversity of intertextual references to other media. The conclusions drawn by analysing the interferences present in Watanabe’s animated works were then cross-referenced with the formal and structural characteristics of streaming platforms that enable their users to detect intertextual allusions more easily.This article concerns the issue of intertextuality in streaming s...
The aim of this article is to present yōkai in culture: literature, film and anime. In addition, it ...
Polish Otaku Culture Towards Japanese Sources Japanese otaku is a geek or nerd, who is strongly dep...
Analiza intertekstualności w grze wideo Wiedźmin 3: Dziki Gon, produkcji polskiego studia dewelopers...
Main point of this MA thesis is analysis of intertextual references included in Matt Groening’s seri...
The present article purports to approach amateur subtitling of Japanese animation (asja) from an int...
Summary: The aim of this thesis was to classify the intertextual relationship entered by fan fiction...
This article attempts to outline the functioning of streaming series in media culture. Its main thes...
This essay analyzes the tensions between ancestral epistemic practices and technoscientific epistemi...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
After European audiences had first contact with anime in the late 1970s, animated co-productions bet...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
This article addresses the representation of unstable identity in examples of anime. Split identitie...
The ubiquitous nature of digital technology has had globalization and contents sharing promoted by c...
In this paper, I focus on the study of the relationships between technological specificity and media...
The aim of this article is to present yōkai in culture: literature, film and anime. In addition, it ...
Polish Otaku Culture Towards Japanese Sources Japanese otaku is a geek or nerd, who is strongly dep...
Analiza intertekstualności w grze wideo Wiedźmin 3: Dziki Gon, produkcji polskiego studia dewelopers...
Main point of this MA thesis is analysis of intertextual references included in Matt Groening’s seri...
The present article purports to approach amateur subtitling of Japanese animation (asja) from an int...
Summary: The aim of this thesis was to classify the intertextual relationship entered by fan fiction...
This article attempts to outline the functioning of streaming series in media culture. Its main thes...
This essay analyzes the tensions between ancestral epistemic practices and technoscientific epistemi...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
After European audiences had first contact with anime in the late 1970s, animated co-productions bet...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
This article addresses the representation of unstable identity in examples of anime. Split identitie...
The ubiquitous nature of digital technology has had globalization and contents sharing promoted by c...
In this paper, I focus on the study of the relationships between technological specificity and media...
The aim of this article is to present yōkai in culture: literature, film and anime. In addition, it ...
Polish Otaku Culture Towards Japanese Sources Japanese otaku is a geek or nerd, who is strongly dep...
Analiza intertekstualności w grze wideo Wiedźmin 3: Dziki Gon, produkcji polskiego studia dewelopers...