Objective: In the 21st century, critical and creative thinking skills must be nurtured and grown from elementary school. The way to improve this ability can be done by utilizing Mathematics subjects but with a realistic approach that allows students to immediately learn critically and creatively according to the context of everyday life so that students can think organized and creatively in their lives, not limited to subjects. One way to facilitate the learning objectives of Mathematics with a Realistic Approach is to utilize e-comic learning media that allows students to see the context of the lesson using their visual abilities. Method: This research uses literature studies by searching relevant journals, books, and articles using t...
Numerical literacy is the ability to use numbers, data, and symbols. For that, we need learning medi...
This research is motivated by the use of learning media that is not in accordance with the character...
In elementary schools, the lack of utilization of learning media and restricted learning tools cause...
Technological developments have affected most aspects of human life, including education. The role o...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
To prepare students to compete in 21st-century skills, the Ministry of Education and Culture of the ...
AbstractThis study was intended to improve the ability in understanding mathematical concepts throug...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
Learning activities that utilize digital technology for online learning are an alternative during th...
Understanding mathematical material begins with reading, but there are still many students who need ...
Critical thinking skills, namely intelligence, is needed by students in the 21st century period. Int...
This research's purpose is to know the ability of problem solving in fifth grade students of SDN 010...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Penelitian ini dikembangkan dengan tujuan untuk mengembangkan media pembelajaran E-Comic dengan pend...
The purpose of this research was to produce a product to attract students’ interest in learning math...
Numerical literacy is the ability to use numbers, data, and symbols. For that, we need learning medi...
This research is motivated by the use of learning media that is not in accordance with the character...
In elementary schools, the lack of utilization of learning media and restricted learning tools cause...
Technological developments have affected most aspects of human life, including education. The role o...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
To prepare students to compete in 21st-century skills, the Ministry of Education and Culture of the ...
AbstractThis study was intended to improve the ability in understanding mathematical concepts throug...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
Learning activities that utilize digital technology for online learning are an alternative during th...
Understanding mathematical material begins with reading, but there are still many students who need ...
Critical thinking skills, namely intelligence, is needed by students in the 21st century period. Int...
This research's purpose is to know the ability of problem solving in fifth grade students of SDN 010...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Penelitian ini dikembangkan dengan tujuan untuk mengembangkan media pembelajaran E-Comic dengan pend...
The purpose of this research was to produce a product to attract students’ interest in learning math...
Numerical literacy is the ability to use numbers, data, and symbols. For that, we need learning medi...
This research is motivated by the use of learning media that is not in accordance with the character...
In elementary schools, the lack of utilization of learning media and restricted learning tools cause...