This research aims to analyze the impulse buying of Gen Z when using e-wallets in Indonesia. This type of research is quantitative research using the Partial Least Squares Structural Equation Modeling (SEM) framework. The sampling technique involved convenience sampling with a total of 393 Gen Z e-wallet users in Indonesia who had been surveyed online. Theoretical implications in this study are implementing the S-O-R framework on e-wallet enriches. This research provides a new perspective using Generation Z as a research subject. The results found in this study revealed that the model could explain 60.2% of variance satisfaction and 5.9% of impulse buying. In addition, the factors that encourage satisfaction include perceived interactivity,...
Online business in Indonesia has increased every year. This increase makes sellers continue to innov...
Abstract. Advances in information and communication technology have caused two major changes in the ...
The developments of the digital era are currently quite rapid, especially in the use of electronic p...
This research aims to analyze the impulse buying of Gen Z when using e-wallets in Indonesia. This ty...
Nowadays, the Indonesian people cannot deny that financial technology, especially the existence of ...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
This research aims to see to how far extent the user interface and user experience an impact on cons...
Industrial revolution 4.0 brings a digital transformation. Changes that occur in financial transacti...
This research aims to see to how far extent the user interface and user experience an impact on cons...
This research examines the influence of On-line Shopping and E-wallet on Impulse Buying. The existen...
E-wallets are becoming a common means of payment, to replace paper-based instruments with server-bas...
The e-wallet system has affected many industries in Indonesia, especially e-commerce. E-wallet is on...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
Digital transformation plays an important role in affecting consumer behavior in society. One of the...
Digital transformation plays an important role in affecting consumer behavior in society. One of the...
Online business in Indonesia has increased every year. This increase makes sellers continue to innov...
Abstract. Advances in information and communication technology have caused two major changes in the ...
The developments of the digital era are currently quite rapid, especially in the use of electronic p...
This research aims to analyze the impulse buying of Gen Z when using e-wallets in Indonesia. This ty...
Nowadays, the Indonesian people cannot deny that financial technology, especially the existence of ...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
This research aims to see to how far extent the user interface and user experience an impact on cons...
Industrial revolution 4.0 brings a digital transformation. Changes that occur in financial transacti...
This research aims to see to how far extent the user interface and user experience an impact on cons...
This research examines the influence of On-line Shopping and E-wallet on Impulse Buying. The existen...
E-wallets are becoming a common means of payment, to replace paper-based instruments with server-bas...
The e-wallet system has affected many industries in Indonesia, especially e-commerce. E-wallet is on...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
Digital transformation plays an important role in affecting consumer behavior in society. One of the...
Digital transformation plays an important role in affecting consumer behavior in society. One of the...
Online business in Indonesia has increased every year. This increase makes sellers continue to innov...
Abstract. Advances in information and communication technology have caused two major changes in the ...
The developments of the digital era are currently quite rapid, especially in the use of electronic p...