This paper discusses the digital game object intertwined with the initial training of teachers and aims to discuss mobilizations produced during a curricular internship when the production of an educational digital game was started. Supported by the theoretical-methodological contribution of the Actor-Network Theory, the research has a qualitative character and its empirical field allowed mapping a pedagogical reality from its socio-material aspects. The production of empirical data took place from field observations and the elaboration of reports by teachers in training, which were migrated to the ATLAS.ti program and treated from a focused codification. These procedures made it possible to identify the actants that formed the investigated...
This article presents the results of research with the game in situ realized at State University of ...
In this study, we investigate the emergence of online games as part of the digital culture (Castells...
This research studies the use of digital games and social networking application WhatsApp as digital...
This paper discusses the digital game object intertwined with the initial training of teachers and a...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...
This article aims to analyze the relationship between training and professional performance in leisu...
A sociedade atual é marcada pela grande velocidade de mudanças no acesso à informação e conhecimento...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação...
The main objective of this research was to show that there is the possibility of working new forms o...
BUSINESS STRATEGIES GAMES: experience with a digital game in the Administration course ABSTRACT: Gam...
A pesquisa, mobilizada pelo desejo de contribuir com a criação de condições de ensino que potenciali...
This study aims to examine to what extent the teaching oriented activities can contribute to the dev...
Considering the changes that have occurred in the school over the years, caused by the insertion of ...
In contrast to other media like TV or cinema, digital games are unique and different because they o...
This article presents the results of research with the game in situ realized at State University of ...
In this study, we investigate the emergence of online games as part of the digital culture (Castells...
This research studies the use of digital games and social networking application WhatsApp as digital...
This paper discusses the digital game object intertwined with the initial training of teachers and a...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...
This article aims to analyze the relationship between training and professional performance in leisu...
A sociedade atual é marcada pela grande velocidade de mudanças no acesso à informação e conhecimento...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
Nos últimos anos, nota-se um grande aumento do interesse quanto ao uso de jogos digitais na Educação...
The main objective of this research was to show that there is the possibility of working new forms o...
BUSINESS STRATEGIES GAMES: experience with a digital game in the Administration course ABSTRACT: Gam...
A pesquisa, mobilizada pelo desejo de contribuir com a criação de condições de ensino que potenciali...
This study aims to examine to what extent the teaching oriented activities can contribute to the dev...
Considering the changes that have occurred in the school over the years, caused by the insertion of ...
In contrast to other media like TV or cinema, digital games are unique and different because they o...
This article presents the results of research with the game in situ realized at State University of ...
In this study, we investigate the emergence of online games as part of the digital culture (Castells...
This research studies the use of digital games and social networking application WhatsApp as digital...