Accumulating evidence indicates that game-based learning is emotionally engaging. However, little is known about the nature of emotions in game-based learning. We extended previous game-based learning research by examining epistemic emotions and their relations to motivational constructs. One-hundred-thirty-one (n=131) 15–18-year-old students played the Antidote COVID-19 game for 25 minutes. Data were collected on their epistemic emotions, flow experience, situational interest, and satisfaction that were measured after the game-playing session. Learners reported significantly higher intensity levels of positive epistemic emotions (excitement, surprise, and curiosity) than negative ones (boredom, anxiety, frustration, and confusion). The co-...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
The potential of non-educational games in learning is well-established, but there have been relative...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
Accumulating evidence indicates that game-based learning is emotionally charged. However, little is ...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Background: In recent years, the importance of emotions in learning has been increasingly recognized...
Game-based learning is supposed to motivate learners. However, to what degree does motivation driven...
International audienceAccumulating evidence identifies emotions as drivers of effective learning. In...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
Accumulating evidence identifies emotions as drivers of effective learning. In parallel, game-based ...
Many researchers have posited different types of engagement, distinguishing between behavioral, cogn...
In this explorative study, we investigated motives of autonomous learners to participate in an onlin...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
The potential of non-educational games in learning is well-established, but there have been relative...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
Accumulating evidence indicates that game-based learning is emotionally charged. However, little is ...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
While game-based learning seems to be an effective instructional approach, the underlying learning a...
Empirical evidence has demonstrated the benefits of using simulation games in enhancing learning esp...
Background: In recent years, the importance of emotions in learning has been increasingly recognized...
Game-based learning is supposed to motivate learners. However, to what degree does motivation driven...
International audienceAccumulating evidence identifies emotions as drivers of effective learning. In...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
Accumulating evidence identifies emotions as drivers of effective learning. In parallel, game-based ...
Many researchers have posited different types of engagement, distinguishing between behavioral, cogn...
In this explorative study, we investigated motives of autonomous learners to participate in an onlin...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
The potential of non-educational games in learning is well-established, but there have been relative...
Educational functions of digital games are often seen only in the light of the serious and purposefu...