There are many feelings of not being confident about playing the game in its best condition. Athletes often complain about training or during matches, especially e-sports athletes. This study aims to determine the confidence of MLBB esport athletes. This research is a quantitative descriptive research. The method used in this study was a survey method and data collection techniques using a questionnaire which was distributed via Google form. The population in this study were experienced esport athletes who are domiciled in Bandung, Cimahi and its surroundings. This study uses a convenience sampling technique. The sample of this study was 43 people who were representatives of every sport who agreed and wanted to provide the information neede...
E-sport also known as competitive games, is a new sport with many enthusiasts especially among teena...
Badminton games can run well, mastery of techniques or basic game skills is needed. Badminton player...
E-sports have been growing exponentially since the launch of StartCraft in 1998. Their growth was fi...
The purpose of this study is to describe the e-sports view of an athlete, the athlete in question is...
The purpose of this study is to describe the e-sports view of an athlete, the athlete in question is...
ABSTRAK This research aimed to know the level of self-confidence of all the athletes from Yogyakarta...
Background: In the past years, Esport has been a phenomenon. It lies in a discussion of whether acce...
ABSTRAK This research aimed to know the level of self-confidence of all the athletes from Yogyakarta...
The rise of mobile games during the COVID-19 pandemic era was evident, especially in Asia. One of th...
Confidence is the most valuable attribute in a person and is something that is urgent for every indi...
Standardized measurement with good reliability and validity values to assess levels of selfconfidenc...
This study aims to determine the effect of mental imagery training on increasing Athletes' Confidenc...
Esports or electronic sports are types of sports based on electronic equipment such as PCs (computer...
E-sport also known as competitive games, is a new sport with many enthusiasts especially among teena...
This study aims to determine the effect of mental imagery training on increasing Athletes' Confidenc...
E-sport also known as competitive games, is a new sport with many enthusiasts especially among teena...
Badminton games can run well, mastery of techniques or basic game skills is needed. Badminton player...
E-sports have been growing exponentially since the launch of StartCraft in 1998. Their growth was fi...
The purpose of this study is to describe the e-sports view of an athlete, the athlete in question is...
The purpose of this study is to describe the e-sports view of an athlete, the athlete in question is...
ABSTRAK This research aimed to know the level of self-confidence of all the athletes from Yogyakarta...
Background: In the past years, Esport has been a phenomenon. It lies in a discussion of whether acce...
ABSTRAK This research aimed to know the level of self-confidence of all the athletes from Yogyakarta...
The rise of mobile games during the COVID-19 pandemic era was evident, especially in Asia. One of th...
Confidence is the most valuable attribute in a person and is something that is urgent for every indi...
Standardized measurement with good reliability and validity values to assess levels of selfconfidenc...
This study aims to determine the effect of mental imagery training on increasing Athletes' Confidenc...
Esports or electronic sports are types of sports based on electronic equipment such as PCs (computer...
E-sport also known as competitive games, is a new sport with many enthusiasts especially among teena...
This study aims to determine the effect of mental imagery training on increasing Athletes' Confidenc...
E-sport also known as competitive games, is a new sport with many enthusiasts especially among teena...
Badminton games can run well, mastery of techniques or basic game skills is needed. Badminton player...
E-sports have been growing exponentially since the launch of StartCraft in 1998. Their growth was fi...