This research project aims to create an interactivity system for an interactive art exhibit named StairWELL. The StairWELL project is a sculpture that focuses on the emotional wellness of students through art. The interactive technology design is broken down into three components: a mobile device interface, a data processing server, and sculpture visualization. Each of these components has been defined to help the larger StairWELL team achieve its artistic goals. The goal of this paper is to show that mobile devices can be used as an effective participation method for interactive art installations. It also aims to show how an interactive art piece can accept data from many users in rapid succession.</p
As already mentioned in the previous chapters of this book, the primary aim of the MeLa experimental...
Nowadays mobile technologies have become prominent in many aspects of our lives. The cultural world ...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
In the recent years, there has been an increasing commitment among museum professionals, designers a...
This paper presents the design, development, and evaluation of ARTeMuse, a social mobile application...
Creating mobile augmented reality applications to display gallery artworks or museum content is a we...
The increasing number of media facades in urban spaces offers great potential for new forms of inter...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
The utilization of mobile augmented reality to display gallery artworks or museum content in novel w...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
This thesis investigates the use of mobile handheld applications, or ???apps,??? as interpretive too...
Abstract—3D Virtual Environments (3DVE) come up as a good solution to transmit knowledge in a museum...
In the development of mobile and location-specific experience creation, artists, designers and resea...
As already mentioned in the previous chapters of this book, the primary aim of the MeLa experimental...
Nowadays mobile technologies have become prominent in many aspects of our lives. The cultural world ...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
In the recent years, there has been an increasing commitment among museum professionals, designers a...
This paper presents the design, development, and evaluation of ARTeMuse, a social mobile application...
Creating mobile augmented reality applications to display gallery artworks or museum content is a we...
The increasing number of media facades in urban spaces offers great potential for new forms of inter...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
The utilization of mobile augmented reality to display gallery artworks or museum content in novel w...
This thesis presents four case studies from the Finnish museum sector that are using mobile technolo...
This thesis investigates the use of mobile handheld applications, or ???apps,??? as interpretive too...
Abstract—3D Virtual Environments (3DVE) come up as a good solution to transmit knowledge in a museum...
In the development of mobile and location-specific experience creation, artists, designers and resea...
As already mentioned in the previous chapters of this book, the primary aim of the MeLa experimental...
Nowadays mobile technologies have become prominent in many aspects of our lives. The cultural world ...
Advancement of technology has changed the way human interact with digital devices. Increasingly, res...