Abstract: In Reinforcement Learning, Unsupervised Skill Discovery tackles the learning of several policies for downstream task transfer. Once these skills are learnt, the question of how best to use and combine them remains an open problem. The General Policy Improvement Theorem (GPI) creates a policy stronger than any individual skill by selecting the highest-valued policy at each timestep. However, the GPI policy is unable to mix and combine the skills at decision time to formulate stronger plans. In this paper, we propose to adopt a model-based setting in order to make such planning possible, and formally show that a forward search improves on the GPI policy and any shallower searches under some approximation term. We argue for decision-...
Planning, the process of evaluating the future consequences of actions, is typically formalized as s...
Conventional reinforcement learning algorithms for direct policy search are limited to finding only ...
This paper introduces a principled approach for the design of a scalable general reinforcement learn...
Recent Reinforcement Learning methods have combined function approximation and Monte Carlo Tree Sear...
A popular approach for online decision making in large MDPs is time-bounded tree search. The effecti...
Abstract. Reinforcement learning (RL) involves sequential decision making in uncertain environments....
Direct policy search (DPS) and look-ahead tree (LT) policies are two popular techniques for solving ...
AAAI 2019International audienceFinite-horizon lookahead policies are abundantly used in Reinforcemen...
Monte Carlo tree search (MCTS) is a sampling and simulation based technique for searching in large s...
Much of the focus on finding good representations in reinforcement learning has been on learning com...
It is cooperation that essentially differentiates multi-agent systems (MASs) from single-agent intel...
International audienceWe experiment the introduction of machine learning tools to improve Monte-Carl...
Monte-Carlo planning and Reinforcement Learning (RL) are essential to sequential decision making. Th...
This paper introduces a principled approach for the design of a scalable general reinforcement learn...
National audienceIn the context of tree-search stochastic planning algorithms where a generative mod...
Planning, the process of evaluating the future consequences of actions, is typically formalized as s...
Conventional reinforcement learning algorithms for direct policy search are limited to finding only ...
This paper introduces a principled approach for the design of a scalable general reinforcement learn...
Recent Reinforcement Learning methods have combined function approximation and Monte Carlo Tree Sear...
A popular approach for online decision making in large MDPs is time-bounded tree search. The effecti...
Abstract. Reinforcement learning (RL) involves sequential decision making in uncertain environments....
Direct policy search (DPS) and look-ahead tree (LT) policies are two popular techniques for solving ...
AAAI 2019International audienceFinite-horizon lookahead policies are abundantly used in Reinforcemen...
Monte Carlo tree search (MCTS) is a sampling and simulation based technique for searching in large s...
Much of the focus on finding good representations in reinforcement learning has been on learning com...
It is cooperation that essentially differentiates multi-agent systems (MASs) from single-agent intel...
International audienceWe experiment the introduction of machine learning tools to improve Monte-Carl...
Monte-Carlo planning and Reinforcement Learning (RL) are essential to sequential decision making. Th...
This paper introduces a principled approach for the design of a scalable general reinforcement learn...
National audienceIn the context of tree-search stochastic planning algorithms where a generative mod...
Planning, the process of evaluating the future consequences of actions, is typically formalized as s...
Conventional reinforcement learning algorithms for direct policy search are limited to finding only ...
This paper introduces a principled approach for the design of a scalable general reinforcement learn...