The study aimed to assess the impact of a student-created videogame on university students’ perceptions of the risk of sexual gender-based violence (SGBV) against women. It was based on two research questions: (1) to what extent the game ‘Un día a la vez’ (UDALV) impacts students’ perceptions of SGBV? (2) How do students perceive the game’s efficiency to change their perception of SGBV? This mixed study included the qualitative analysis of the game and, quantitative and qualitative techniques to assess and understand its impact on students’ perception. The sample consisted of 51 students aged between 17 and 24. The game showed easygoing narrative and mechanics with varied dynamics. Quantitative results indicated a positive effect of UDALV o...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
Objective: Prior research has documented favorable effects of active and educational videogames amon...
Given the evidence linking violent video games with aggression, the proliferation of sexualized fema...
AbstractGender-based violence is violence perpetrated against women, which is primarily or exclusive...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The present study examines the short-term cognitive effects of playing a sexually explicit video gam...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
Despite the emergent research of educational video games, video gaming experience and associated gen...
Objective: Researchers at the Prevention Innovations Research Center at the University of New Hampsh...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
Previous research has tested the effects of video games on players’ Rape Myth Acceptance (RMA) with ...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
Objective: Prior research has documented favorable effects of active and educational videogames amon...
Given the evidence linking violent video games with aggression, the proliferation of sexualized fema...
AbstractGender-based violence is violence perpetrated against women, which is primarily or exclusive...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The present study examines the short-term cognitive effects of playing a sexually explicit video gam...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
Despite the emergent research of educational video games, video gaming experience and associated gen...
Objective: Researchers at the Prevention Innovations Research Center at the University of New Hampsh...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
Previous research has tested the effects of video games on players’ Rape Myth Acceptance (RMA) with ...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...