Based on the research findings that have been conducted, there is significant evidence of increasing student learning activities in the context of implementing the Econoland Game. The research results showed that the first cycle experienced an increase of 62%, while the second cycle showed a greater increase, namely 82.85%. From these results, it can be concluded that the application of the Econoland Game has proven effective in increasing student learning activities, as time goes by and the use of the game increases. In addition, these findings also highlight the importance of enjoyable learning in an educational context, as it was found that students' learning motivation levels also increased significantly. Thus, this research provides a ...
This paper is development research that aims to determine the process, feasibility, and students’ re...
In this paper, the author reflects on his 10 years’ experience of using games and experiments and in...
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
Based on the research findings that have been conducted, there is significant evidence of increasing...
The purpose of this study is to find out (1) how the application of the team games tournament (TGT) ...
The experiential learning process is a relevant method used to enhance understanding of the field an...
The learning activities of an educator must perform an assessment or evaluation after the material s...
Abstract The purpose of this research is to explain how the application of learning methods Guided N...
The research examines the process of improving students’ activities and students’ achievement on Eco...
Learning Economics is one of the lessons that need to be well understood by students. With the exist...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
This study aims to develop Economics instructional media in form of Economics Quiz educational game ...
The main purpose of the study was to find out the effect of simulation games as an intervention prog...
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
This paper is development research that aims to determine the process, feasibility, and students’ re...
In this paper, the author reflects on his 10 years’ experience of using games and experiments and in...
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
Based on the research findings that have been conducted, there is significant evidence of increasing...
The purpose of this study is to find out (1) how the application of the team games tournament (TGT) ...
The experiential learning process is a relevant method used to enhance understanding of the field an...
The learning activities of an educator must perform an assessment or evaluation after the material s...
Abstract The purpose of this research is to explain how the application of learning methods Guided N...
The research examines the process of improving students’ activities and students’ achievement on Eco...
Learning Economics is one of the lessons that need to be well understood by students. With the exist...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
This study aims to develop Economics instructional media in form of Economics Quiz educational game ...
The main purpose of the study was to find out the effect of simulation games as an intervention prog...
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...
This paper is development research that aims to determine the process, feasibility, and students’ re...
In this paper, the author reflects on his 10 years’ experience of using games and experiments and in...
Most Economics teaching still takes place exclusively in a traditional lecture format, even though i...