This research was conducted in one of the elementary schools in the Wates, Kulon Progo area. This study aims to develop learning media based on snakes and ladders mathematics Augmented Reality for fifth grade students and describes the feasibility of mathematics-based snakes and ladders learning media Augmented Reality for fifth grade students. This development research uses the ADDIE development research model which is modified into three steps, namely Analysis, Design and Development. The methods used are qualitative methods and quantitative methods. The results showed that the learning media for snakes and ladders is mathematics based Augmented Reality meets the eligibility criteria as evidenced by the validation results of media experts...
This research is motivated by the development of science and technology in the 21st century, especia...
Abstract: This study aims to develop a picture story book based on Augmented Reality (AR) applicatio...
The traditional learning methods have some drawbacks and limitation such as restricted learning spac...
The success of the teacher in creating an interesting learning atmosphere and can foster a positive ...
This study discussed the development of learning media for material bangun ruang sisi datar yang ber...
One of the problems in the teaching and learning process is the lack of use of instructional media. ...
This study aims to: (1) develop a snake-ladder game as a medium of mathematics learning in the fourt...
The research aimed to: (1) produce augmented reality of story book that fulfilled the appropriatenes...
This study aims to: (1) develop an appropriate AR-assisted picture book media to improve understandi...
The mathematic concept can be presented in a game snake and ladder to make it more interesting, more...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
This research was conducted due to field observations indicating that online learning required educa...
This study aims to produce interactive augmented reality media in science learning for students with...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
This research is motivated by the development of science and technology in the 21st century, especia...
Abstract: This study aims to develop a picture story book based on Augmented Reality (AR) applicatio...
The traditional learning methods have some drawbacks and limitation such as restricted learning spac...
The success of the teacher in creating an interesting learning atmosphere and can foster a positive ...
This study discussed the development of learning media for material bangun ruang sisi datar yang ber...
One of the problems in the teaching and learning process is the lack of use of instructional media. ...
This study aims to: (1) develop a snake-ladder game as a medium of mathematics learning in the fourt...
The research aimed to: (1) produce augmented reality of story book that fulfilled the appropriatenes...
This study aims to: (1) develop an appropriate AR-assisted picture book media to improve understandi...
The mathematic concept can be presented in a game snake and ladder to make it more interesting, more...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This development research aims to: (1) produce the learning medium of Augmented Reality (AR) on natu...
This research was conducted due to field observations indicating that online learning required educa...
This study aims to produce interactive augmented reality media in science learning for students with...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
This research is motivated by the development of science and technology in the 21st century, especia...
Abstract: This study aims to develop a picture story book based on Augmented Reality (AR) applicatio...
The traditional learning methods have some drawbacks and limitation such as restricted learning spac...