This paper explores the use of Laban’s Movement Analysis from the field of dance and drama as a means to document user response to physical product interaction. A range of ‘traditional’ and ‘modern’ product pairs were identified and reviewed in a Theatre Studies workshop, where participants were required to discuss and complete worksheets on their emotional response. The results provide qualitative feedback on their reactions to the different gestures, and form an ‘emotional vocabulary’ that we plan to use in the development of semantic differentials for future studies. Key factors in emotional response to gesture have been identified, including the differences of mechanical versus electronic activation and the ‘framing’ of sequences of ges...
This chapter discusses emotional response to movement to product interaction. It is part of a collec...
With the rise of ubiquitous computing technologies in everyday life, the daily actions of people are...
Movement design is typically based on evoking shapes in space. In interactive systems, user movemen...
This paper explores the use of Laban’s Movement Analysis from the field of dance and drama as a mean...
With recent technological developments in motion capture there is an opportunity to redefine the phy...
With recent technological developments in motion capture there is an opportunity to redefine the phy...
Humans use gestures in most communicative acts. How are these gestures initiated and performed? What...
Humans use gestures in most communicative acts. How are these gestures initiated and performed? What...
This research explores emotional response to gesture in order to inform future product interaction d...
International audienceIn this paper, we introduce a new set of 3D gesture descriptors based on the l...
This research explores emotional response to gesture in order to inform future product interaction d...
With the rise of ubiquitous computing technologies in everyday life, the daily actions of people ar...
International audienceThis paper proposes to recognize and analyze expressive gestures using a descr...
Emotional expressions are vital in everyday interactions. However, how people use bodily motions to ...
Philosophers of art draw a distinction between two broad sets of concerns: questions about aesthetic...
This chapter discusses emotional response to movement to product interaction. It is part of a collec...
With the rise of ubiquitous computing technologies in everyday life, the daily actions of people are...
Movement design is typically based on evoking shapes in space. In interactive systems, user movemen...
This paper explores the use of Laban’s Movement Analysis from the field of dance and drama as a mean...
With recent technological developments in motion capture there is an opportunity to redefine the phy...
With recent technological developments in motion capture there is an opportunity to redefine the phy...
Humans use gestures in most communicative acts. How are these gestures initiated and performed? What...
Humans use gestures in most communicative acts. How are these gestures initiated and performed? What...
This research explores emotional response to gesture in order to inform future product interaction d...
International audienceIn this paper, we introduce a new set of 3D gesture descriptors based on the l...
This research explores emotional response to gesture in order to inform future product interaction d...
With the rise of ubiquitous computing technologies in everyday life, the daily actions of people ar...
International audienceThis paper proposes to recognize and analyze expressive gestures using a descr...
Emotional expressions are vital in everyday interactions. However, how people use bodily motions to ...
Philosophers of art draw a distinction between two broad sets of concerns: questions about aesthetic...
This chapter discusses emotional response to movement to product interaction. It is part of a collec...
With the rise of ubiquitous computing technologies in everyday life, the daily actions of people are...
Movement design is typically based on evoking shapes in space. In interactive systems, user movemen...