This study investigates the physical exertion of playing the Nintendo Wii (R) (Wii) and determines the appropriateness and potential benefit of it as a physical activity tool for older adults. Twenty healthy adults (aged 61 +/- 6 years) took part in a single session using a selection of the Wii Sports and Wii Fit games. During the gameplay session, heart rate and perceived exertion were measured. Pre- and post-session, we investigated mood using the Positive and Negative Affect Schedule (PANAS) and cognitive function (i.e. aptitude, abstract reasoning and problem solving) using the test of non-verbal intelligence (TONI-IQ) and trail B tests. We also gathered subjective feedback from participants using semi-structured interviews and question...
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older...
Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older...
This study investigates the physical exertion of playing the Nintendo Wii® (Wii) and determines the ...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
This study investigates the physical exertion of playing the Nintendo Wii (R) (Wii) and determines t...
Exergames are now often implemented among older adults for health purposes. This study aimed to inve...
Background. A physically active lifestyle provides a variety of health benefits. However, physical a...
A sedentary lifestyle has a strong impact on the older population; so participation in physical acti...
Background. A physically active lifestyle provides a variety of health benefits. However, physical a...
Background: A physically active lifestyle provides a variety of health benefits. However, physical a...
Adults in industrialized countries are less physically fit than their counterparts twenty-five years...
Background and purpose: Numerous interventions have been proposed to improve balance in older adults...
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older...
Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older...
This study investigates the physical exertion of playing the Nintendo Wii® (Wii) and determines the ...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the a...
This study investigates the physical exertion of playing the Nintendo Wii (R) (Wii) and determines t...
Exergames are now often implemented among older adults for health purposes. This study aimed to inve...
Background. A physically active lifestyle provides a variety of health benefits. However, physical a...
A sedentary lifestyle has a strong impact on the older population; so participation in physical acti...
Background. A physically active lifestyle provides a variety of health benefits. However, physical a...
Background: A physically active lifestyle provides a variety of health benefits. However, physical a...
Adults in industrialized countries are less physically fit than their counterparts twenty-five years...
Background and purpose: Numerous interventions have been proposed to improve balance in older adults...
BACKGROUND: Active video games (exergames) increase energy expenditure (EE) and physical activity (P...
Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older...
Objective: To determine the effectiveness of unsupervised Nintendo Wii Fit balance training in older...