Within marketing and consumer behaviour research, museums have been generally conceptualised as public consumption spaces where visitors benefit from a variety of affective, recreational, and cognitive experiences. As such, the social context has been largely subordinated to enhancing visitors’ cultural consumption experience in the physical environment of the museum. Our study takes a reverse path by highlighting how the cultural consumption experience in the museum nourishes ‘interactive sociality’ both inside and outside the museum. The analysis of our qualitative data (interpretive individual and group interviews and non-participatory observations) on Kelvingrove Museum and Art Gallery in Glasgow (UK) imply that by leveraging interactiv...
We introduce a taxonomy of museum environments, based upon three dimensions: the auratic/non-auratic...
Digital technology is increasingly used to enhance museum experiences for visitors. Concurrently, re...
This thesis presents a new model of the museum visitor experience. My model analyses the dynamic int...
Within marketing and consumer behaviour research, museums have been generally conceptualised as publ...
This study demonstrates that cultural consumers derive high levels of satisfaction from socializing ...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
A substantial body of literature has examined supply side influences on museum visitors' consumption...
Our focus in this manuscript is on the ‘playful’ aspect of cultural consumption in the context of th...
We introduce a taxonomy of museum environments, based upon three dimensions: the auratic/non-auratic...
We introduce a taxonomy of museum environments, based upon three dimensions: the auratic/non-auratic...
The ideas on which this paper is based are drawn from my thesis “Interactivity in Museums. A Relatio...
The ideas on which this paper is based are drawn from my thesis “Interactivity in Museums. A Relatio...
We introduce a taxonomy of museum environments, based upon three dimensions: the auratic/non-auratic...
Digital technology is increasingly used to enhance museum experiences for visitors. Concurrently, re...
This thesis presents a new model of the museum visitor experience. My model analyses the dynamic int...
Within marketing and consumer behaviour research, museums have been generally conceptualised as publ...
This study demonstrates that cultural consumers derive high levels of satisfaction from socializing ...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
International audienceOne conclusion is widely shared by professionals in the cultural sector: consu...
A substantial body of literature has examined supply side influences on museum visitors' consumption...
Our focus in this manuscript is on the ‘playful’ aspect of cultural consumption in the context of th...
We introduce a taxonomy of museum environments, based upon three dimensions: the auratic/non-auratic...
We introduce a taxonomy of museum environments, based upon three dimensions: the auratic/non-auratic...
The ideas on which this paper is based are drawn from my thesis “Interactivity in Museums. A Relatio...
The ideas on which this paper is based are drawn from my thesis “Interactivity in Museums. A Relatio...
We introduce a taxonomy of museum environments, based upon three dimensions: the auratic/non-auratic...
Digital technology is increasingly used to enhance museum experiences for visitors. Concurrently, re...
This thesis presents a new model of the museum visitor experience. My model analyses the dynamic int...