Since their introduction over forty years ago, digital entertainment games have become one of the most popular leisure activities globally. While digital games clearly provide highly engaging activities, the nature of this engagement is not well understood. The current study aims to advance our understanding by reporting a systematic review of recent literature addressing engagement in computer games. The papers in the review comprise a sub-sample of papers relating to engagement in digital games that was selected from a broader literature search carried out on the outcomes and impacts of playing computer games. A diverse range of studies was identified that examined varied aspects of engagement in games including subjective experiences whi...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
This special issue of Cyberpsychology entitled “The Experience and Benefits of Game Playing” reflect...
This special issue of Cyberpsychology entitled “The Experience and Benefits of Game Playing” reflect...
Since their introduction over forty years ago, digital entertainment games have become one of the mo...
This paper examines the literature on computer games and serious games in regard to the potential po...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
This paper examines the literature on computer games and serious games in regard to the potential po...
This paper examines the literature on computer games and serious games in regard to the potential po...
This paper examines the literature on computer games and serious games in regard to the potential po...
This paper examines the literature on computer games and serious games in regard to the potential po...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
It has been suggested that digital games can be powerful learning environments that encourage active...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
This special issue of Cyberpsychology entitled “The Experience and Benefits of Game Playing” reflect...
This special issue of Cyberpsychology entitled “The Experience and Benefits of Game Playing” reflect...
Since their introduction over forty years ago, digital entertainment games have become one of the mo...
This paper examines the literature on computer games and serious games in regard to the potential po...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
This paper examines the literature on computer games and serious games in regard to the potential po...
This paper examines the literature on computer games and serious games in regard to the potential po...
This paper examines the literature on computer games and serious games in regard to the potential po...
This paper examines the literature on computer games and serious games in regard to the potential po...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
It has been suggested that digital games can be powerful learning environments that encourage active...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
This special issue of Cyberpsychology entitled “The Experience and Benefits of Game Playing” reflect...
This special issue of Cyberpsychology entitled “The Experience and Benefits of Game Playing” reflect...