Our focus in this manuscript is on the ‘playful’ aspect of cultural consumption in the context of the museum. We discuss how museum visitors can experience moments of ‘play’ through engagement with the museum exhibits. Although the concept of entertainment has already been extensively discussed in the literature in the form of, for example, family visits and interaction through electronic devices, we seek to further advance the discussions of playful engagement to highlight the importance of conceptualising museums as playful venues in contemporary society. We argue how in the conditions of postmodernity – where experience is driven and (re)shaped by hyper-reality and imagination – the visitor experience can be optimised. We locate museums ...
This paper presents an investigation questioning how to enhance primary school age children’s learni...
!is work builds on the assumption that, in a contemporary space made of interactive aesthetics and w...
Since Clawson and Knetsch (1966) first proposed the multiphase leisure experience (MLE) model, the p...
Within marketing and consumer behaviour research, museums have been generally conceptualised as publ...
This thesis presents a new model of the museum visitor experience. My model analyses the dynamic int...
This thesis presents a new model of the museum visitor experience. My model analyses the dynamic int...
This chapter explores the novel research area of toy tourism, or mobile and imaginative toy play, li...
This paper argues that although museums have increasingly changed their mission to embrace ‘spectacu...
This co-written chapter was included in an edited book featuring invited authors from different coun...
A substantial body of literature has examined supply side influences on museum visitors' consumption...
This paper examines trends in the understanding of children as visitors to art and natural history m...
The world is full of museums that don’t exist fully in three dimensions – museums described in words...
Open-air museums are immersive learning environments disseminating ideas about the lifestyle and ma...
Open-air museums are immersive learning environments disseminating ideas about the lifestyle and ma...
There is growing interest within museums and galleries in enabling visitors to contribute thoughts, ...
This paper presents an investigation questioning how to enhance primary school age children’s learni...
!is work builds on the assumption that, in a contemporary space made of interactive aesthetics and w...
Since Clawson and Knetsch (1966) first proposed the multiphase leisure experience (MLE) model, the p...
Within marketing and consumer behaviour research, museums have been generally conceptualised as publ...
This thesis presents a new model of the museum visitor experience. My model analyses the dynamic int...
This thesis presents a new model of the museum visitor experience. My model analyses the dynamic int...
This chapter explores the novel research area of toy tourism, or mobile and imaginative toy play, li...
This paper argues that although museums have increasingly changed their mission to embrace ‘spectacu...
This co-written chapter was included in an edited book featuring invited authors from different coun...
A substantial body of literature has examined supply side influences on museum visitors' consumption...
This paper examines trends in the understanding of children as visitors to art and natural history m...
The world is full of museums that don’t exist fully in three dimensions – museums described in words...
Open-air museums are immersive learning environments disseminating ideas about the lifestyle and ma...
Open-air museums are immersive learning environments disseminating ideas about the lifestyle and ma...
There is growing interest within museums and galleries in enabling visitors to contribute thoughts, ...
This paper presents an investigation questioning how to enhance primary school age children’s learni...
!is work builds on the assumption that, in a contemporary space made of interactive aesthetics and w...
Since Clawson and Knetsch (1966) first proposed the multiphase leisure experience (MLE) model, the p...