peer-reviewedMystification and discovery are key components in the enjoyment and human experience of wayfinding and fundamental to its success. This thesis extrapolates this theory by applying it to indoor wayfinding, using a mixed granularity wayfinding solution within a pervasive computing context. To exemplify this a smartphone application was deployed with a mixed granularity mapping interface which allows users to view a floor map of a building containing navigation nodes and pathways as well as the coarsely granular location of points of interest with which users can explore the environment. Users may also access finely granular wayfinding information by scanning QR codes placed within the environment to pinpoint their location. The s...
High rise, complex and huge buildings in the cities are almost like a small city with their tens of ...
Abstract—GPS is the premier method of localization and wayfinding in outdoor environments. Indoor en...
A wayfinding is an everyday activity where the interaction design has traditionally based on landmar...
This thesis aims to explore the strategies people use to navigate an unfamiliar indoor environment. ...
Outdoor wayfinding and navigation systems and services have become indispensable in people's mobilit...
There is a significant difference between wayfinding support services available in outdoor and indoo...
There is a significant disparity between wayfinding support services available in outdoor and in-bui...
During the last century, navigation systems have become ubiquitous and guide drivers, cyclists, and ...
During the last century, navigation systems have become ubiquitous and guide drivers, cyclists, and ...
Navigation has become booming business recently. Well-known navigation services, such as TomTom, Gar...
In this paper, we discuss foundations, requirements and first experiences with a mobile information ...
In this paper, we devise a framework to infer a smartphone user's location and walking routes in an ...
Abstract. Preliminary themes to scaffold an investigative framework sup-porting human navigation fro...
Preliminary themes to scaffold an investigative framework supporting human navigation from a egocent...
This paper presents the exploitation of Wi-Fi signals sensors using fingerprinting method to captur...
High rise, complex and huge buildings in the cities are almost like a small city with their tens of ...
Abstract—GPS is the premier method of localization and wayfinding in outdoor environments. Indoor en...
A wayfinding is an everyday activity where the interaction design has traditionally based on landmar...
This thesis aims to explore the strategies people use to navigate an unfamiliar indoor environment. ...
Outdoor wayfinding and navigation systems and services have become indispensable in people's mobilit...
There is a significant difference between wayfinding support services available in outdoor and indoo...
There is a significant disparity between wayfinding support services available in outdoor and in-bui...
During the last century, navigation systems have become ubiquitous and guide drivers, cyclists, and ...
During the last century, navigation systems have become ubiquitous and guide drivers, cyclists, and ...
Navigation has become booming business recently. Well-known navigation services, such as TomTom, Gar...
In this paper, we discuss foundations, requirements and first experiences with a mobile information ...
In this paper, we devise a framework to infer a smartphone user's location and walking routes in an ...
Abstract. Preliminary themes to scaffold an investigative framework sup-porting human navigation fro...
Preliminary themes to scaffold an investigative framework supporting human navigation from a egocent...
This paper presents the exploitation of Wi-Fi signals sensors using fingerprinting method to captur...
High rise, complex and huge buildings in the cities are almost like a small city with their tens of ...
Abstract—GPS is the premier method of localization and wayfinding in outdoor environments. Indoor en...
A wayfinding is an everyday activity where the interaction design has traditionally based on landmar...