Game-based learning and simulations are powerful modes of learning, used by industries as diverse as aviation and health sciences. While there are many generic VLEs available to further and higher education, there is no widely available open source Web-based simulation environment for professional learning. The two year SIMPLE (simulated professional learning environment) project, a partnership between the University of Strathclyde and UKCLE, designed, created, implemented and evaluated such an environment. SIMPLE has been piloted by six law schools and three other disciplines (architecture, management science and social work), creating simulations that place both undergraduates and postgraduates in a professional context where their work i...
The keynote speaker, Paul Maharg will join Karen Barton and Patricia McKellar, two lecturers who hav...
This simulation project aims to serve as a discovery platform where organisations can experiment on ...
While there are numerous types of electronic learning environments including collaboratories, constr...
Game-based learning and simulations are powerful modes of learning, used by industries as diverse as...
The SIMPLE project in general terms aimed to prove that simulations can effectively enhance learning...
The general aim of the SIMPLE platform is to enable staff and students to manage the educational and...
Built Environment education entails the acquisition of complex technical knowledge by students. Curr...
AIM:The SIMPLE project in general terms aimed to prove that simulations can effectively enhance lea...
Underlying this move toward game-based learning environments is more than strategic opportunity or m...
In no Common Law jurisdiction is simulation regarded as part of law’s “signature pedagogy.” Yet othe...
The higher education sector is being confronted with a confluence of radical changes including rapid...
The SIMulated Professional Learning Environment (SIMPLE), developed at Strathclyde University, enabl...
Simulation is one of the major applications of the web in education and training as well as entertai...
Simulation is one of the major applications of the web in entertainment and training, but has so far...
Description Not only did I learn more substantive law than in any other course I\u27ve taken, but ...
The keynote speaker, Paul Maharg will join Karen Barton and Patricia McKellar, two lecturers who hav...
This simulation project aims to serve as a discovery platform where organisations can experiment on ...
While there are numerous types of electronic learning environments including collaboratories, constr...
Game-based learning and simulations are powerful modes of learning, used by industries as diverse as...
The SIMPLE project in general terms aimed to prove that simulations can effectively enhance learning...
The general aim of the SIMPLE platform is to enable staff and students to manage the educational and...
Built Environment education entails the acquisition of complex technical knowledge by students. Curr...
AIM:The SIMPLE project in general terms aimed to prove that simulations can effectively enhance lea...
Underlying this move toward game-based learning environments is more than strategic opportunity or m...
In no Common Law jurisdiction is simulation regarded as part of law’s “signature pedagogy.” Yet othe...
The higher education sector is being confronted with a confluence of radical changes including rapid...
The SIMulated Professional Learning Environment (SIMPLE), developed at Strathclyde University, enabl...
Simulation is one of the major applications of the web in education and training as well as entertai...
Simulation is one of the major applications of the web in entertainment and training, but has so far...
Description Not only did I learn more substantive law than in any other course I\u27ve taken, but ...
The keynote speaker, Paul Maharg will join Karen Barton and Patricia McKellar, two lecturers who hav...
This simulation project aims to serve as a discovery platform where organisations can experiment on ...
While there are numerous types of electronic learning environments including collaboratories, constr...