Background: Virtual Reality (VR) does not only include the use of stereoscopic images, but also possibilities for an interaction with and participation in a computer-generated environment. However, laboratory studies primarily focus on the first part of the definition only. In this context, comparing results from different VR applications with diverging goals becomes difficult. This is especially true in the field of cybersickness research (visually induced motion sickness in VR), as self-report symptom questionnaires are used. The prominent Simulator Sickness Questionnaire (SSQ) is criticized for the lack of specificity, the double factorial loadings, the outdatedness, and the unrepresentative sample. VR-specific revisions like the Virtual...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from sy...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
Although virtual reality (VR) has already achieved technological maturity, there are still some sign...
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may ...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a co...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Two issues are increasingly of interest in the scientific literature regarding unwanted virtual real...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from sy...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
Although virtual reality (VR) has already achieved technological maturity, there are still some sign...
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may ...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a co...
Virtual reality (VR) is an emerging technology with a broad range of applications in training, enter...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Two issues are increasingly of interest in the scientific literature regarding unwanted virtual real...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from sy...