Background: An automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. Objective: In this study, we aimed to estimate the potential economic value of gameChange for the UK National Health Service (NHS) and establish the maximum cost-effective price per patient. Methods: Using data from a randomized controlled trial with 346 patients with psychosis (ISRCTN17308399), we estimated differences in health-related quality of life, health and social care costs, and wider societal costs for patients receiving virtual reality therapy in addition to tr...
\ua9 2022 The AuthorsBackground: The social withdrawal of many patients with psychosis can be concep...
The automated delivery of psychological treatment using virtual reality (VR) has the potential to re...
AbstractIn this study we compared the efficacy of virtual reality exposure combined with cognitive-b...
BACKGROUND: An automated virtual reality cognitive therapy (gameChange) has demonstrated its effecti...
Background: Evidence was found for the effectiveness of virtual reality-based cognitive behavioral t...
Background: Evidence was found for the effectiveness of virtual reality-based cognitive behavioral t...
Background: Automated delivery of psychological therapy using immersive technologies such as virtual...
Background: Automated delivery of psychological therapy using immersive technologies such as virtual...
Introduction: Many patients with psychosis experience everyday social situations as anxiety-pro...
Background: Evidence was found for the effectiveness of virtual reality-based cognitive behavioral t...
Background: The social withdrawal of many patients with psychosis can be conceptualised as agoraphob...
BackgroundAutomated delivery of psychological therapy using immersive technologies such as virtual r...
Objectives: The objective of the analysis is to understand whether the AVATAR 6 psychological therap...
Background: Persecutory delusions are a major psychiatric problem and are associated with a wid...
The research and co-design resulted in a VR intervention which uses the psychology principle of disc...
\ua9 2022 The AuthorsBackground: The social withdrawal of many patients with psychosis can be concep...
The automated delivery of psychological treatment using virtual reality (VR) has the potential to re...
AbstractIn this study we compared the efficacy of virtual reality exposure combined with cognitive-b...
BACKGROUND: An automated virtual reality cognitive therapy (gameChange) has demonstrated its effecti...
Background: Evidence was found for the effectiveness of virtual reality-based cognitive behavioral t...
Background: Evidence was found for the effectiveness of virtual reality-based cognitive behavioral t...
Background: Automated delivery of psychological therapy using immersive technologies such as virtual...
Background: Automated delivery of psychological therapy using immersive technologies such as virtual...
Introduction: Many patients with psychosis experience everyday social situations as anxiety-pro...
Background: Evidence was found for the effectiveness of virtual reality-based cognitive behavioral t...
Background: The social withdrawal of many patients with psychosis can be conceptualised as agoraphob...
BackgroundAutomated delivery of psychological therapy using immersive technologies such as virtual r...
Objectives: The objective of the analysis is to understand whether the AVATAR 6 psychological therap...
Background: Persecutory delusions are a major psychiatric problem and are associated with a wid...
The research and co-design resulted in a VR intervention which uses the psychology principle of disc...
\ua9 2022 The AuthorsBackground: The social withdrawal of many patients with psychosis can be concep...
The automated delivery of psychological treatment using virtual reality (VR) has the potential to re...
AbstractIn this study we compared the efficacy of virtual reality exposure combined with cognitive-b...