Alternative title: Rapid Skill Capture in a First-Person Shooter Abstract: Although some datasets exist that concern player input to a video game, these either use unconventional modes of input or concern trivial games. This dataset provides full keyboard and mouse data for a non-trivial, commercial-quality first-person shooter. Designed to explore skill capture in a video game, it also includes several high-level data such as kills, shots fired and points scored. In addition, it contains some basic affective responses to each of the games. Participants in the experiment alternated between playing a 3 minute deathmatch on a desktop computer and answering questions about their experience of the game. Every second game participants filled in ...
As research into the use of games as a substitute for more expensive virtual reality trainers increa...
This paper presents a set of interfaces to estimate the impact of playing computer games over a shor...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
Various aspects of computer game design, including adaptive elements of game levels, characteristics...
We introduce a large-scale dataset of human actions and eye movements while playing Atari videos gam...
Click on the DOI link below to access the article (may not be free).Gaming has become a billion doll...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
This dataset was collected as part of an MbR project- Playing with agency: how player agency affects...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
This report describes the process of analysing a set of server logs which were recorded during games...
Video games present a unique opportunity to study motor skill. First-person shooter (FPS) games have...
In contrast to traditional professional sports, there are few standardized metrics in professional e...
The authors developed and used a game (Tigo-Tigo) to collect data on people’s emotional experience i...
Modern psychophysiological game research faces the problem that for understanding the computer game ...
Nowadays, video games play a very important role in human life and no longer purely associated with ...
As research into the use of games as a substitute for more expensive virtual reality trainers increa...
This paper presents a set of interfaces to estimate the impact of playing computer games over a shor...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
Various aspects of computer game design, including adaptive elements of game levels, characteristics...
We introduce a large-scale dataset of human actions and eye movements while playing Atari videos gam...
Click on the DOI link below to access the article (may not be free).Gaming has become a billion doll...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
This dataset was collected as part of an MbR project- Playing with agency: how player agency affects...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
This report describes the process of analysing a set of server logs which were recorded during games...
Video games present a unique opportunity to study motor skill. First-person shooter (FPS) games have...
In contrast to traditional professional sports, there are few standardized metrics in professional e...
The authors developed and used a game (Tigo-Tigo) to collect data on people’s emotional experience i...
Modern psychophysiological game research faces the problem that for understanding the computer game ...
Nowadays, video games play a very important role in human life and no longer purely associated with ...
As research into the use of games as a substitute for more expensive virtual reality trainers increa...
This paper presents a set of interfaces to estimate the impact of playing computer games over a shor...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...