This work was supported in part by a grant from the French-German University (UFA-DFH) No. CDFA 03-19This paper conducts a comprehensive analysis of user experiences by comparing navigation and cybersickness between two distinct categories of immersive devices: CAVE and HMD. Using consistent methodology and analysis for both technologies in the same application to underscores disparities in user experiences, particularly in navigation and exploration tasks, addressing a gap in the existing literature. The study comprises two experiments with differing navigation paradigms. The first demanded active participant navigation in a complex virtual environment, focusing on distinctions like field of view and field of regard intrinsic to CAVE and H...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
The user experience in immersive virtual environment can be broadly defined by the feeling of presen...
none3siThe Perceptions of Depth and Distance are considered as two of the most important factors in ...
This study aims to analyze differences between a CAVE system and a Head-Mounted Display (HMD), two t...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
© 2018 IEEE. Video games and sport are an essential part in the life of millions of people. With rec...
Virtual reality has been delivered through many different forms and iterations. One of them is the C...
AbstractOne of the main goals of virtual reality is to provide immersive environments that take part...
Two of the most popular mediums for virtual reality are head-mounted displays and surround-screen pr...
[EN] The validity of environmental simulations depends on their capacity to replicate responses prod...
[EN] Two of the most popular mediums for virtual reality are head-mounted displays and surround-scre...
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic s...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
The user experience in immersive virtual environment can be broadly defined by the feeling of presen...
none3siThe Perceptions of Depth and Distance are considered as two of the most important factors in ...
This study aims to analyze differences between a CAVE system and a Head-Mounted Display (HMD), two t...
International audienceCybersickness remains a major challenge in the virtual reality community. It o...
In nowadays state of the art VR environments, displayed in CAVEs or HMDs, navigation technics may fr...
© 2018 IEEE. Video games and sport are an essential part in the life of millions of people. With rec...
Virtual reality has been delivered through many different forms and iterations. One of them is the C...
AbstractOne of the main goals of virtual reality is to provide immersive environments that take part...
Two of the most popular mediums for virtual reality are head-mounted displays and surround-screen pr...
[EN] The validity of environmental simulations depends on their capacity to replicate responses prod...
[EN] Two of the most popular mediums for virtual reality are head-mounted displays and surround-scre...
Virtual Reality (VR) is a valuable tool for studying pedestrian behaviour in complex and realistic s...
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental tec...
Abstract Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundam...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...