Immersive audio technologies require personalized binaural synthesis through headphones to provide perceptually plausible virtual and augmented reality (VR/AR) simulations. We introduce and apply for the first time in VR contexts the quantitative measure called premotor reaction time (pmRT) for characterizing sonic interactions between humans and the technology through motor planning. In the proposed basic virtual acoustic scenario, listeners are asked to react to a virtual sound approaching from different directions and stopping at different distances within their peripersonal space (PPS). PPS is highly sensitive to embodied and environmentally situated interactions, anticipating the motor system activation for a prompt preparation for act...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
When moving sound sources are displayed for a listener in a manner that is consistent with the motio...
Virtual Reality (VR) research is gradually shifting focus from pictorial to perceptual realism where...
This paper reports an educational experience with 75 graduate students on action preparation as a fu...
Human–environment interactions normally occur in the physical milieu and thus by medium of the body ...
International audienceWhen localising sounds in space the brain relies on internal models that speci...
International audienceBackground. Humans perceive near space and far space differently. Peripersonal...
The core idea of the work is to reveal the presence of changes in action preparation as a function o...
Perception in natural environments is inseparably linked to motor action. In fact, we consider actio...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
cote interne IRCAM: Nguyen09aNone / NoneNational audienceThe integration of the auditory modality in...
Actions in the real world have immediate sensory consequences. Mimicking these in digital environmen...
Virtual reality (VR) allows precise control and manipulation of rich, dynamic stimuli that, when cou...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
When moving sound sources are displayed for a listener in a manner that is consistent with the motio...
Virtual Reality (VR) research is gradually shifting focus from pictorial to perceptual realism where...
This paper reports an educational experience with 75 graduate students on action preparation as a fu...
Human–environment interactions normally occur in the physical milieu and thus by medium of the body ...
International audienceWhen localising sounds in space the brain relies on internal models that speci...
International audienceBackground. Humans perceive near space and far space differently. Peripersonal...
The core idea of the work is to reveal the presence of changes in action preparation as a function o...
Perception in natural environments is inseparably linked to motor action. In fact, we consider actio...
For a spatial audio reproduction in the context of augmented reality, a position-dynamic binaural sy...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
cote interne IRCAM: Nguyen09aNone / NoneNational audienceThe integration of the auditory modality in...
Actions in the real world have immediate sensory consequences. Mimicking these in digital environmen...
Virtual reality (VR) allows precise control and manipulation of rich, dynamic stimuli that, when cou...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
When moving sound sources are displayed for a listener in a manner that is consistent with the motio...
Virtual Reality (VR) research is gradually shifting focus from pictorial to perceptual realism where...