In order to perform the registration of virtual objects in vision-based augmented reality systems, the estimation of the relation between the real and virtual worlds is needed. This paper presents a three-point vision-based registration method for video see-through augmented reality systems using binocular cameras. The proposed registration method is based on a combination of monocular and stereoscopic registration methods. A correction method that performs an optimization of the registration by correcting the 2D positions in the images of the marker feature points is proposed. Also, an extraction strategy based on color information is put forward to allow the system to be robust to fast user's motion. In addition, a quantification method i...
Real time registration is a kernel technology for Outdoor Augmented Reality (AR) System, it keeps as...
This paper proposes a method to extend a registration range of a vision-based mixed reality system. ...
Augmented Reality (AR) refers to the insertion of virtual objects into real scenes. A key issue in A...
This paper describes a method to extend the registration range ofa visionbased augmented reality (AR...
ICPR 2002 : 16th International Conference on Pattern Recognition , Aug 11-15, 2002 , Quebec, CanadaT...
This paper addresses the problem of correcting visual regis-tration errors in video-based augmented-...
Augmented reality is a young but very active research area. It is considered a variant of virtual re...
International audienceThis paper presents a new design of a wide angle augmented reality (AR) system...
In the context of surgical navigation systems based on augmented reality (AR), the key challenge is ...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
We propose a novel vision-based registration method for Augmented Reality with merging of arbitrary ...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
In Augmented Reality, see-through HMDs superimpose virtual 3D objects on the real world. This techno...
Virtual object registration is one of the critical technologies in augment reality. A projection alg...
Augmented reality (AR) is a paradigm that aims at fusing the perceived real environment of a human w...
Real time registration is a kernel technology for Outdoor Augmented Reality (AR) System, it keeps as...
This paper proposes a method to extend a registration range of a vision-based mixed reality system. ...
Augmented Reality (AR) refers to the insertion of virtual objects into real scenes. A key issue in A...
This paper describes a method to extend the registration range ofa visionbased augmented reality (AR...
ICPR 2002 : 16th International Conference on Pattern Recognition , Aug 11-15, 2002 , Quebec, CanadaT...
This paper addresses the problem of correcting visual regis-tration errors in video-based augmented-...
Augmented reality is a young but very active research area. It is considered a variant of virtual re...
International audienceThis paper presents a new design of a wide angle augmented reality (AR) system...
In the context of surgical navigation systems based on augmented reality (AR), the key challenge is ...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
We propose a novel vision-based registration method for Augmented Reality with merging of arbitrary ...
This paper proposes a flexible, markerless registration method that addresses the problem of realist...
In Augmented Reality, see-through HMDs superimpose virtual 3D objects on the real world. This techno...
Virtual object registration is one of the critical technologies in augment reality. A projection alg...
Augmented reality (AR) is a paradigm that aims at fusing the perceived real environment of a human w...
Real time registration is a kernel technology for Outdoor Augmented Reality (AR) System, it keeps as...
This paper proposes a method to extend a registration range of a vision-based mixed reality system. ...
Augmented Reality (AR) refers to the insertion of virtual objects into real scenes. A key issue in A...