Extended Reality (XR) has been hailed as the new frontier of media, ushering new possibilities for societal areas such as communications, training, entertainment, gaming, and cultural heritage. However, despite the remarkable technical advances, current XR applications are in their majority local and individual experiences. In fact, three great barriers stand between current technology and remote immersive interactive life-like experiences, namely content realism, by means of Artificial Intelligence (AI) techniques, motion-to-photon latency, and accurate human-centric driven experiences able to map real and virtual worlds seamlessly. Overcoming these barriers will require novel solutions at all elements of the end-to-end transmission chain....
In recent years, the extended reality (XR) industry has witnessed remarkable growth, revolutionizing...
Immersive experiences-enabled by technologies such as VR, AR, 360 video and other highly immersive m...
Is our future heading towards enhancing the human experience with computer-mediated reality? Immersi...
Despite remarkable advances, current Extended Reality (XR) applications are in their majority local ...
The paper aims to point out current challenges and opportunities in extended reality (XR) technologi...
The Social and hUman ceNtered XR (SUN) project is focused on developing eXtended Reality (XR) soluti...
The industry’s interest in Virtual and Augmented Reality (VR and AR) technologies started from the b...
This article addresses some aspects of the potential of Extended Reality (XR) technologies in the co...
Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Hum...
Extended Reality (xR) encapsulates various computer-altered reality technologies that cover virtual ...
This research assesses the current state of XR (extended reality) publishing and its feasibility wit...
Presented on February 7, 2019 at 12:00 p.m. in the Klaus Advanced Computing Building, Room 2405.Didi...
During the last decade, we have witnessed a rapiddevelopment of extended reality (XR) technologies s...
Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Hum...
XR is an acronym used to refer to the spectrum of hardware, software applications, and techniques us...
In recent years, the extended reality (XR) industry has witnessed remarkable growth, revolutionizing...
Immersive experiences-enabled by technologies such as VR, AR, 360 video and other highly immersive m...
Is our future heading towards enhancing the human experience with computer-mediated reality? Immersi...
Despite remarkable advances, current Extended Reality (XR) applications are in their majority local ...
The paper aims to point out current challenges and opportunities in extended reality (XR) technologi...
The Social and hUman ceNtered XR (SUN) project is focused on developing eXtended Reality (XR) soluti...
The industry’s interest in Virtual and Augmented Reality (VR and AR) technologies started from the b...
This article addresses some aspects of the potential of Extended Reality (XR) technologies in the co...
Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Hum...
Extended Reality (xR) encapsulates various computer-altered reality technologies that cover virtual ...
This research assesses the current state of XR (extended reality) publishing and its feasibility wit...
Presented on February 7, 2019 at 12:00 p.m. in the Klaus Advanced Computing Building, Room 2405.Didi...
During the last decade, we have witnessed a rapiddevelopment of extended reality (XR) technologies s...
Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Hum...
XR is an acronym used to refer to the spectrum of hardware, software applications, and techniques us...
In recent years, the extended reality (XR) industry has witnessed remarkable growth, revolutionizing...
Immersive experiences-enabled by technologies such as VR, AR, 360 video and other highly immersive m...
Is our future heading towards enhancing the human experience with computer-mediated reality? Immersi...