We consider two-player games played in real time on game structures withclocks where the objectives of players are described using parity conditions.The games are \emph{concurrent} in that at each turn, both playersindependently propose a time delay and an action, and the action with theshorter delay is chosen. To prevent a player from winning by blocking time, werestrict each player to play strategies that ensure that the player cannot beresponsible for causing a zeno run. First, we present an efficient reduction ofthese games to \emph{turn-based} (i.e., not concurrent) \emph{finite-state}(i.e., untimed) parity games. Our reduction improves the best known complexityfor solving timed parity games. Moreover, the rich class of algorithms forc...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
We consider two-player games played in real time on game structures with clocks where the objectives...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
International audienceWe address concurrent games with a qualitative notion of time with parity obje...
Parity games are infinite-duration two-player turn-based games that provide powerful formal-method t...
Parity games are infinite-duration two-player turn-based games that provide powerful formal-method t...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors o...
Timed automata are a convenient framework for modelling and reasoning about real-time systems. While...
Abstract. Parity games are 2-player games of perfect information and infinite duration that have imp...
We consider two-player games played on a finite state space for an infinite number of rounds. The ga...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
We consider two-player games played in real time on game structures with clocks where the objectives...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
International audienceWe address concurrent games with a qualitative notion of time with parity obje...
Parity games are infinite-duration two-player turn-based games that provide powerful formal-method t...
Parity games are infinite-duration two-player turn-based games that provide powerful formal-method t...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors o...
Timed automata are a convenient framework for modelling and reasoning about real-time systems. While...
Abstract. Parity games are 2-player games of perfect information and infinite duration that have imp...
We consider two-player games played on a finite state space for an infinite number of rounds. The ga...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...