As a result of technological advances, digital archives now have a significant role to play in the conservation of history. Video games have also become a part of this preservation. Video game archives are created all over the world for scientific, historical, cultural, and technical interests. The goal of this article is to build a reflection on the functions of video games and the possibility of considering them as archives. Four archive functions and four video games (Hell Let Loose, Company of Heroes 2, Kholat and Assassin’s Creed: Origins) containing cultural and historical elements from Russia will allow to clarify the functions of video games, as well as the similarities with archives and to bring a new look on the cultural and educa...
Cet article résume certains éléments d’entrevues avec des historiens consultés par les créateurs des...
The similarities between video games and the cinema prevent the former from being considered through...
With six millions consoles in France and fifty millions in the USA, video games are a social reality...
Videogame has the particularity to involve not exclusively creators, but also and especially players...
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, vid...
Vieux d'une cinquantaine d'années environ, les jeux vidéo arrivent à une période charnière de leur e...
The aim of the article is to discuss the challenges of computer games preservation as a cultural her...
Cet article est consacré à l’analyse de l’émulateur appelé Multiple Arcade Machine Emulator (MAME), ...
International audienceThis article aims to reopen the genealogy of video games, studying the similar...
19 p.International audienceAccording to the french government, the video game industry has now reach...
International audienceFor some years, initiatives favouring the constitution of a "video game herita...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Cet article questionne d’un point de vue info-communicationnel la nostalgie dans des productions méd...
Cette thèse porte sur les expositions de jeux vidéo présentées dans les institutions muséales, dans ...
This article is a critical reading of the book Une histoire du jeu vidéo en France by Alexis Blanche...
Cet article résume certains éléments d’entrevues avec des historiens consultés par les créateurs des...
The similarities between video games and the cinema prevent the former from being considered through...
With six millions consoles in France and fifty millions in the USA, video games are a social reality...
Videogame has the particularity to involve not exclusively creators, but also and especially players...
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, vid...
Vieux d'une cinquantaine d'années environ, les jeux vidéo arrivent à une période charnière de leur e...
The aim of the article is to discuss the challenges of computer games preservation as a cultural her...
Cet article est consacré à l’analyse de l’émulateur appelé Multiple Arcade Machine Emulator (MAME), ...
International audienceThis article aims to reopen the genealogy of video games, studying the similar...
19 p.International audienceAccording to the french government, the video game industry has now reach...
International audienceFor some years, initiatives favouring the constitution of a "video game herita...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Cet article questionne d’un point de vue info-communicationnel la nostalgie dans des productions méd...
Cette thèse porte sur les expositions de jeux vidéo présentées dans les institutions muséales, dans ...
This article is a critical reading of the book Une histoire du jeu vidéo en France by Alexis Blanche...
Cet article résume certains éléments d’entrevues avec des historiens consultés par les créateurs des...
The similarities between video games and the cinema prevent the former from being considered through...
With six millions consoles in France and fifty millions in the USA, video games are a social reality...