Ludics is a reconstruction of logic with interaction as a primitive notion,in the sense that the primary logical concepts are no more formulas and proofsbut cut-elimination interpreted as an interaction between objects calleddesigns. When the interaction between two designs goes well, such two designsare said to be orthogonal. A behaviour is a set of designs closed underbi-orthogonality. Logical formulas are then denoted by behaviours. Finallyproofs are interpreted as designs satisfying particular properties. In thatway, designs are more general than proofs and we may notice in particular thatthey are not typed objects. Incarnation is introduced by Girard in Ludics as acharacterization of "useful" designs in a behaviour. The incarnation of ...
This thesis investigates the types of ludics. Within the context of the Curry–Howard correspondence,...
This thesis investigates the types of ludics. Within the context of the Curry–Howard correspondence,...
International audienceThis two-parts paper offers a survey of linear logic and ludics, which were in...
International audienceAround 2000, J.-Y. Girard developed a logical theory, called Ludics. This theo...
International audienceAround 2000, J.-Y. Girard developed a logical theory, called Ludics. This theo...
International audienceAround 2000, J.-Y. Girard developed a logical theory, called Ludics. This theo...
Around 2000, J.-Y. Girard developed a logical theory, called Ludics. Thistheory was a step in his pr...
Ludics is peculiar in the panorama of game semantics: we first have thedefinition of interaction-com...
This document corresponds to the long version of a paper accepted for publication at CSL 2015Various...
AbstractWe reformulate the theory of ludics introduced by J.-Y. Girard from a computational point of...
International audienceLudics is a rebuilding of Linear Logic from the sole concept of interaction on...
International audienceVarious logics have been introduced in order to reason over (co)inductive spec...
International audienceVarious logics have been introduced in order to reason over (co)inductive spec...
Ludics is a logical theory that J.-Y. Girard developed around 2000. At first glance, it may be consi...
Ludics is a logical theory that J.-Y. Girard developed around 2000. At first glance, it may be consi...
This thesis investigates the types of ludics. Within the context of the Curry–Howard correspondence,...
This thesis investigates the types of ludics. Within the context of the Curry–Howard correspondence,...
International audienceThis two-parts paper offers a survey of linear logic and ludics, which were in...
International audienceAround 2000, J.-Y. Girard developed a logical theory, called Ludics. This theo...
International audienceAround 2000, J.-Y. Girard developed a logical theory, called Ludics. This theo...
International audienceAround 2000, J.-Y. Girard developed a logical theory, called Ludics. This theo...
Around 2000, J.-Y. Girard developed a logical theory, called Ludics. Thistheory was a step in his pr...
Ludics is peculiar in the panorama of game semantics: we first have thedefinition of interaction-com...
This document corresponds to the long version of a paper accepted for publication at CSL 2015Various...
AbstractWe reformulate the theory of ludics introduced by J.-Y. Girard from a computational point of...
International audienceLudics is a rebuilding of Linear Logic from the sole concept of interaction on...
International audienceVarious logics have been introduced in order to reason over (co)inductive spec...
International audienceVarious logics have been introduced in order to reason over (co)inductive spec...
Ludics is a logical theory that J.-Y. Girard developed around 2000. At first glance, it may be consi...
Ludics is a logical theory that J.-Y. Girard developed around 2000. At first glance, it may be consi...
This thesis investigates the types of ludics. Within the context of the Curry–Howard correspondence,...
This thesis investigates the types of ludics. Within the context of the Curry–Howard correspondence,...
International audienceThis two-parts paper offers a survey of linear logic and ludics, which were in...