Despite the increased interest in the possibilities of digital games in second language education, their use in higher education is a relatively uncharted territory. This review was carried out to examine how digital game-based language learning is used, and what its effects are on language learners at tertiary level in English as a Foreign Language (EFL) contexts. Twenty-seven studies were short-listed from academic literature and were analysed for research methodology, theoretical frameworks, research foci, game types and specifications, research results, and pedagogical implications. The research revealed six types of digital games, each with its own affordances that could enhance language learning. It was also found that these games inc...
This literature review aims to give the reader an overview of the research done on using digital gam...
There is a good body of literature about digital-game-based language learning (DGBL), but research h...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...
Despite the increased interest in the possibilities of digital games in second language education, t...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
There has been an abundant raise in recent years in the concern in using digital games for language ...
In recent years there has been a lot of interest in the potential role of digital games in language ...
The relationship between digital games and second language (L2) learning is generally a controversia...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Realizing the trending topic of digital game-based language learning (DGBLL), researchers have to da...
With this survey paper we have contrasted and summarized research on digital games and language lear...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
This paper was created as part of the Online Master of Science - Computer Science (OMS CS) CS6460 Ed...
Studies on digital game-based language learning (DGBLL) have increased in numbers, creating a pool o...
The rapid development of technology has triggered several changes in the realm of education which si...
This literature review aims to give the reader an overview of the research done on using digital gam...
There is a good body of literature about digital-game-based language learning (DGBL), but research h...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...
Despite the increased interest in the possibilities of digital games in second language education, t...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
There has been an abundant raise in recent years in the concern in using digital games for language ...
In recent years there has been a lot of interest in the potential role of digital games in language ...
The relationship between digital games and second language (L2) learning is generally a controversia...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Realizing the trending topic of digital game-based language learning (DGBLL), researchers have to da...
With this survey paper we have contrasted and summarized research on digital games and language lear...
AbstractThe most important skill in learning English is vocabulary. Learners usually learn English v...
This paper was created as part of the Online Master of Science - Computer Science (OMS CS) CS6460 Ed...
Studies on digital game-based language learning (DGBLL) have increased in numbers, creating a pool o...
The rapid development of technology has triggered several changes in the realm of education which si...
This literature review aims to give the reader an overview of the research done on using digital gam...
There is a good body of literature about digital-game-based language learning (DGBL), but research h...
[EN] ¿During the present decade, researchers and educators of different fields have increased their ...