This study aims to obtain data on the effect of the TGT (Teams-Games Tournament) and NHT (Numbered Head Together) cooperative learning models on improving science learning outcomes for fifth grade students. This research was conducted on students who were registered as students in the 2022/2023 Academic Year. This research was conducted from October to December 2022. The research method used in this study is a quantitative method with a (t-test). The total population 396 and sample of 58 students obtained randomly. The instrument used is a multiple choice test with answer choices a, b, c, and d. Based on the results of the hypothesis testing of the experimental 1 group and the experimental 2 group, tcount = 3.749 was obtained, then table wa...
This study attempts to (1) knows the difference liveliness student learning state of the cooperative...
This research is a form of Classroom action research (CAR) consisting of two cycles using data colle...
This research was conducted to determine the influence of the Teams Games Tournament (TGT) learning ...
This study aims to use the TGT cooperative learning model to improve the learning achievement of cla...
This study descriptively aims to identify the result of the learning of science which was used the c...
This research is an attempt to describe the increase of interest in Science of students of class VII...
This study have a purpose to know: 1) difference result of study IPS through cooperative learning Sc...
A conventional learning model that is still used in the mathematics learning process at school causi...
This research aims to improve science learning outcomes for class VIII A of SMP Muhammadiyah Parepar...
This study attempts to (1) knows the difference liveliness student learning state of the cooperative...
This research was motivated by the low achievement of fifth grade students at SD N 01 Way Empulau Ul...
The general objectives of this research are: (1) cooperative learning model is more effective to use...
There are some factory which influence the students abilities in learning mathematics such as how th...
This study aims to determine the student learning outcomes using cooperative learning type Teams Gam...
The study purpose is to find out the affectivity implementation of cooperative learning models Numbe...
This study attempts to (1) knows the difference liveliness student learning state of the cooperative...
This research is a form of Classroom action research (CAR) consisting of two cycles using data colle...
This research was conducted to determine the influence of the Teams Games Tournament (TGT) learning ...
This study aims to use the TGT cooperative learning model to improve the learning achievement of cla...
This study descriptively aims to identify the result of the learning of science which was used the c...
This research is an attempt to describe the increase of interest in Science of students of class VII...
This study have a purpose to know: 1) difference result of study IPS through cooperative learning Sc...
A conventional learning model that is still used in the mathematics learning process at school causi...
This research aims to improve science learning outcomes for class VIII A of SMP Muhammadiyah Parepar...
This study attempts to (1) knows the difference liveliness student learning state of the cooperative...
This research was motivated by the low achievement of fifth grade students at SD N 01 Way Empulau Ul...
The general objectives of this research are: (1) cooperative learning model is more effective to use...
There are some factory which influence the students abilities in learning mathematics such as how th...
This study aims to determine the student learning outcomes using cooperative learning type Teams Gam...
The study purpose is to find out the affectivity implementation of cooperative learning models Numbe...
This study attempts to (1) knows the difference liveliness student learning state of the cooperative...
This research is a form of Classroom action research (CAR) consisting of two cycles using data colle...
This research was conducted to determine the influence of the Teams Games Tournament (TGT) learning ...