Playing video games is a popular leisure activity among adolescents and youths. People's motivations for playing video games, as well as the potential benefits and drawbacks, are an issue of continual debate. Some researchers believed that playing video games negatively impacted academic achievement among students. Consequently, the purpose of this analytical paper is to identify the link between the academic performance of UiTM Pahang Branch, Jengka Campus students and the amount of time they devote to video games. A survey was distributed online in order to collect information regarding the amount of time students spend playing video games and their academic performance. The sample for the study was comprised of 103 students from UiTM Jen...
Generally, research on online game addiction only focuses on children or adolescents whose learning ...
Background: The development of internet technology, including in Indonesia, is very rapid. One of th...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
The purpose of the present research is to determine whether playing video games impacts academic per...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
Research into mobile game addiction has increased over the previous two decades. The purpose of this...
There are numerous claims that playing computer and video games may be educationally beneficial, but...
This study was conducted to assess and find out the impact of on-line gaming on the academic perform...
The college period is a time when a student's identity is looking for a process of identity. As a st...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
This research is based on the addiction to playing mobile legend games experienced by high school st...
Video games are a common pastime for adolescents. There has been a relatively enduringconcern that t...
Plan BThe purpose of this study was to identify how playing video games at home impacted the academi...
The low student achievement is indicated because it is influenced by the level of game online and st...
Generally, research on online game addiction only focuses on children or adolescents whose learning ...
Background: The development of internet technology, including in Indonesia, is very rapid. One of th...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
The purpose of the present research is to determine whether playing video games impacts academic per...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
Research into mobile game addiction has increased over the previous two decades. The purpose of this...
There are numerous claims that playing computer and video games may be educationally beneficial, but...
This study was conducted to assess and find out the impact of on-line gaming on the academic perform...
The college period is a time when a student's identity is looking for a process of identity. As a st...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
This research is based on the addiction to playing mobile legend games experienced by high school st...
Video games are a common pastime for adolescents. There has been a relatively enduringconcern that t...
Plan BThe purpose of this study was to identify how playing video games at home impacted the academi...
The low student achievement is indicated because it is influenced by the level of game online and st...
Generally, research on online game addiction only focuses on children or adolescents whose learning ...
Background: The development of internet technology, including in Indonesia, is very rapid. One of th...
Playing video game affect children and youth not only by displacing time they spend doing homework o...