Gamification is a widely used resource to engage and retain users. It is about the use of game elements and mechanics in systems and domains that are not naturally games. Nevertheless, the usage of gamification does not always achieve the expected results due to the too much generalized approach that makes invisible the different motivations, characteristics and playing styles among the players. Currently, research on adaptive gamification deals with the gamification that each particular user needs at a particular moment, adapting gamification to users and contexts. Collaborative location-based collecting systems (CLCS) are a particular case of collaborative systems where a community of users collaboratively collect geo-referenced data. Thi...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
This article presents the doctoral proposal whose main objective is to develop an adaptation device ...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
This article proposes an adaptive gamification approach based on a Multi-Criteria Recommendation Sys...
Collaborative location collecting systems (CLCS) are collaborative systems where users collects loca...
Using game design elements in non-game contexts is an established concept. Gamification is all about...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
In general location based games have failed to achieve wide scale adoption and the only location bas...
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/201...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Gamification has been successfully applied in several application domains to persuade people to reac...
Gamification is increasingly used to build solutions for driving the behaviour of target users' popu...
Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Scienc...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
This article presents the doctoral proposal whose main objective is to develop an adaptation device ...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
This article proposes an adaptive gamification approach based on a Multi-Criteria Recommendation Sys...
Collaborative location collecting systems (CLCS) are collaborative systems where users collects loca...
Using game design elements in non-game contexts is an established concept. Gamification is all about...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
In general location based games have failed to achieve wide scale adoption and the only location bas...
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/201...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Gamification has been successfully applied in several application domains to persuade people to reac...
Gamification is increasingly used to build solutions for driving the behaviour of target users' popu...
Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Scienc...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
This article presents the doctoral proposal whose main objective is to develop an adaptation device ...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...