There has been increasing interest shown in experiences such as lucid dreams, hallucinations, or awe that arise in HCI. Altered States of Consciousness (ASC) is the umbrella term for these experiences, yet it has been subject to fragmented study, and design knowledge to help individuals working on technology-driven ASCs is lacking. This paper investigates HCI studies involving ASC artefacts through a scoping review. The findings relate to (1) ASC induction methods, (2) ASC experiences through artefacts, (3) ASC artefacts, and (4) the technology of ASC artefacts. The returned literature shows that HCI studies have mainly explored psychologically induced ASCs, and XR technologies and embodied interaction are widely used in ASC research. Meanw...
NoThe aim of this chapter is to provide an overview of ASC arising from varied origins. This chapter...
This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. Th...
Psych Dome is a short interactive piece of visual music first presented in an immersive 'full dome' ...
It has been proposed that among the earliest known artworks produced by humans may have been represe...
It has been proposed that among the earliest known artworks produced by humans may have been represe...
Due to the increasing availability and efficiency of digital technologies humanity has reached a poi...
Altered states of consciousness (ASC) can be represented in video games through appropriate use of s...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
Sequences that depict states of intoxication, hallucination, or psychosis, have become increasingly ...
Altered states of consciousness (ASC) can be represented in video games through appropriate use of s...
During ‘altered states of consciousness’ (ASCs), such as those produced by psychedelic drugs, an ind...
The status of hypnosis as an altered state of consciousness (ASC) has long been controversial. The c...
In the past decade, research on human–computer interaction has embraced psychophysiological user int...
As virtual reality becomes more accessible and the technology becomes greatly improved to immerse th...
Altered states of consciousness induced by hallucinogens (H-ASC) is still a vaguely understood pheno...
NoThe aim of this chapter is to provide an overview of ASC arising from varied origins. This chapter...
This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. Th...
Psych Dome is a short interactive piece of visual music first presented in an immersive 'full dome' ...
It has been proposed that among the earliest known artworks produced by humans may have been represe...
It has been proposed that among the earliest known artworks produced by humans may have been represe...
Due to the increasing availability and efficiency of digital technologies humanity has reached a poi...
Altered states of consciousness (ASC) can be represented in video games through appropriate use of s...
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in...
Sequences that depict states of intoxication, hallucination, or psychosis, have become increasingly ...
Altered states of consciousness (ASC) can be represented in video games through appropriate use of s...
During ‘altered states of consciousness’ (ASCs), such as those produced by psychedelic drugs, an ind...
The status of hypnosis as an altered state of consciousness (ASC) has long been controversial. The c...
In the past decade, research on human–computer interaction has embraced psychophysiological user int...
As virtual reality becomes more accessible and the technology becomes greatly improved to immerse th...
Altered states of consciousness induced by hallucinogens (H-ASC) is still a vaguely understood pheno...
NoThe aim of this chapter is to provide an overview of ASC arising from varied origins. This chapter...
This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. Th...
Psych Dome is a short interactive piece of visual music first presented in an immersive 'full dome' ...