The convergence of gaming and gambling has become increasingly prominent in recent years, most notably in the context of esports. Consequently, there has been a recent surge of literature investigating this phenomenon. This convergence is often driven by the commercial advantages it offers, yet there are concerns over the effects of mixing gambling with gaming, both in relation to the quality of experiences, and possible ethical problems. In this scoping review of the related corpus, we explore the development of work addressing the presence of gambling associated with digital games; examining methodologies, research topics, the specific gambling activities addressed, and identifying gaps present in the field. The body of literature reviewe...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
International audienceBackground: The gambling industry has developed many types of gambling on Inte...
International audienceBackground: The gambling industry has developed many types of gambling on Inte...
The convergence of gaming and gambling has become increasingly prominent in recent years, most notab...
Background and aims: Many new digital gambling-like activities such as loot boxes, esports betting, ...
Esports gambling has steadily grown in popularity alongside esports itself. While research has been ...
The last decade has ushered in a convergence of video gaming and gambling activities. The aim of thi...
Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Dig...
Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Dig...
The parallel media related to sports, gaming and gambling are expanding, exemplified by the emergenc...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
Abstract: In the United States, at least 65% of adults have gambled and/or played a video game in th...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
In the United States, at least 65% of adults have gambled and/or played a video game in the past yea...
The rising popularity of competitive video gaming (“esports”) has attracted the involvement of the g...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
International audienceBackground: The gambling industry has developed many types of gambling on Inte...
International audienceBackground: The gambling industry has developed many types of gambling on Inte...
The convergence of gaming and gambling has become increasingly prominent in recent years, most notab...
Background and aims: Many new digital gambling-like activities such as loot boxes, esports betting, ...
Esports gambling has steadily grown in popularity alongside esports itself. While research has been ...
The last decade has ushered in a convergence of video gaming and gambling activities. The aim of thi...
Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Dig...
Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Dig...
The parallel media related to sports, gaming and gambling are expanding, exemplified by the emergenc...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
Abstract: In the United States, at least 65% of adults have gambled and/or played a video game in th...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
In the United States, at least 65% of adults have gambled and/or played a video game in the past yea...
The rising popularity of competitive video gaming (“esports”) has attracted the involvement of the g...
Background and Aims Gambling and gaming activities have become increasingly recognised as sharing ma...
International audienceBackground: The gambling industry has developed many types of gambling on Inte...
International audienceBackground: The gambling industry has developed many types of gambling on Inte...