Good learning devices greatly assist teachers in conveying the process of seeking knowledge to students. This study aimed to develop a STEAM-C (Science, Technology, Engineering, Art, Mathematics and Culture) integrated learning device in Masjid Kuno Taman, Indonesia to improve students' creative thinking skills. The learning devices included lesson plans, modules, and student worksheets. This research and development (R&D) used the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Subjects (n = 84) were selected by the cluster sampling method. The data collection techniques were focus group discussion (FGD), observation, tests, and questionnaires. The trial of using the product was carried out on m...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
The aim of this study was to analyze the need for developing appropriate science, technology, engine...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
Penelitian ini bertujuan untuk menghasilkan suatu produk berupa perangkat pembelajaran matemat...
Penelitian ini bertujuan untuk menghasilkan suatu produk berupa perangkat pembelajaran matemat...
The objective of this study is to develop STEAM-based learning media (Science, Technology, Engineeri...
21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creat...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
The problem in this study is the need for educators to assess critical and creative thinking instrum...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
The aim of this study was to analyze the need for developing appropriate science, technology, engine...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
Penelitian ini bertujuan untuk menghasilkan suatu produk berupa perangkat pembelajaran matemat...
Penelitian ini bertujuan untuk menghasilkan suatu produk berupa perangkat pembelajaran matemat...
The objective of this study is to develop STEAM-based learning media (Science, Technology, Engineeri...
21st century skills called 4Cs, in Indonesian can be remembered by the abbreviation 4K, namely creat...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
The problem in this study is the need for educators to assess critical and creative thinking instrum...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
Cognitive development is the interaction of human maturity with environmental influences. This resea...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...
STEAM learning arises in response to the need to enhance students' interests and skills in the field...