Digital games can be used to improve cognitive skills in schools, since they have rules, goals, challenges and propose actions that require the player’s attention, the use of problem-solving capacity, involving the planning of actions, keeping the goals and objectives in mind. Therefore, this article’s objective is to investigate indicators on the effects of the use of digital cognitive games in interventions carried out in small groups in the school context on the attention capacity. Therefore, a quasi-experimental study was conducted with 30 subjects, aged 7 to 11, which were divided into two groups, participant and control. Both were evaluated before and after the intervention through the application of a concentrated attention test. The...
This qualitative study aims to evaluate digital games as a learning tool, by reviewing the experienc...
Educational software in the form of games or so called "computer assisted intervention" for young ch...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
This study analyzes the effects of the use of digital games in the school context for the improvemen...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
<p></p><p>Abstract The use of games in the school context enables the exercise of cognitive, emotion...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Serious games (SGs) are interactive and entertaining digital games with a special educational purpo...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
The study investigates both the cognitive and the motivational learning effects of a digital game fo...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This qualitative study aims to evaluate digital games as a learning tool, by reviewing the experienc...
Educational software in the form of games or so called "computer assisted intervention" for young ch...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
<p></p><p>Abstract: This study analyzes the effects of the use of digital games in the school contex...
ABSTRACT: Interaction with digital games can have an impact on executive functions and offer contrib...
In addition to entertainment, games have been recognized as enhancers of cognition and associated wi...
This study analyzes the effects of the use of digital games in the school context for the improvemen...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
<p></p><p>Abstract The use of games in the school context enables the exercise of cognitive, emotion...
[[abstract]]It's a new trend today how to give young children a happy and effective time in the digi...
Serious games (SGs) are interactive and entertaining digital games with a special educational purpo...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
The study investigates both the cognitive and the motivational learning effects of a digital game fo...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This qualitative study aims to evaluate digital games as a learning tool, by reviewing the experienc...
Educational software in the form of games or so called "computer assisted intervention" for young ch...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...