The use of game-based learning in education is prevalent. However, the effectiveness of it as a tool for promoting real world problem-solving competency in STEM education is yet unclear. The main research question was how well the board game-based learning improves students’ problem-solving competency in lower secondary schools. Mixed-method research was used with embedded design comprising of one group pretest-posttest quasi-experiment, and case study. The research developed a GBL model based on three specifically designed board games and experimented with three classes of 30 students each by two participating teachers in two schools using one of the games for one lesson. Students’ problem-solving competency was assessed quantitatively bef...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
The experiential learning process is a relevant method used to enhance understanding of the field an...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
There are a variety of educational games produced for studies in game-based learning (GBL) with a sp...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
In line with the components in the 4.0 Industrial Revolution Framework, the Ministry of Education in...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The purpose of this game research is to observe and evaluate how the implementation of the game-base...
Board games, or card games, are a reality that has been part of the past and the present, of several...
In primary schools, mathematics is a fundamental and an important subject since mathematical concept...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Mathematics is a major subject for primary students. However, in mathematics education, many abstrac...
This study compared the effects of game-based learning and textbook on students achievement. A probl...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
The experiential learning process is a relevant method used to enhance understanding of the field an...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
There are a variety of educational games produced for studies in game-based learning (GBL) with a sp...
In the last few years, educational computer games have gained attention as a tool for facilitating. ...
In line with the components in the 4.0 Industrial Revolution Framework, the Ministry of Education in...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
The purpose of this game research is to observe and evaluate how the implementation of the game-base...
Board games, or card games, are a reality that has been part of the past and the present, of several...
In primary schools, mathematics is a fundamental and an important subject since mathematical concept...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Mathematics is a major subject for primary students. However, in mathematics education, many abstrac...
This study compared the effects of game-based learning and textbook on students achievement. A probl...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
The experiential learning process is a relevant method used to enhance understanding of the field an...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...