With the advent of modern VR technology in 2016, its potential for medical simulation and training has been recognized. However, challenges like low user acceptance due to poor usability are frequently found, hampering wide-spread adoption. This research aims to address the usability of VR clinical skills simulations, particularly focusing on interaction design, and proposes improvements for higher learning outcomes and user retention. A literature review and a usability case study of an off-the-shelf clinical VR training application was conducted, revealing usability concerns and areas requiring improvement. The prevalent issues include difficulties with controls, hardware and the 'gulf of execution' in broader 'possibility space' - iss...
Computer Aided Drafting (CAD) is pervasive in engineering fields today. It has become indispensable ...
This research provides an account of one third level educator’s experience of teaching and learning ...
A design for continuously variable ratio rocker arms was to be considered as a personal project for ...
In an effort to gather a list of best practices for user-centered design in virtual reality gaming i...
The objective of this project was to identify measurable factors that contribute to the quality and ...
The aim of this thesis was to bring bigger exposure to the latest computer science technology such a...
Virtual reality (VR) has emerged as a powerful visualization tool for design, simulation, and analys...
This research seeks to assess whether Virtual Reality (VR) can be used to convey Building Informatio...
This thesis studies the perception of learners towards virtual reality as a learning tool to underst...
The education of the radiography profession is based within higher education establishments, yet a c...
The purpose of this study is to identify the factors that contribute to and detract from the usabili...
Education reforms in recent years have pressured schools to show achievement results through testing...
Strok atau angin ahmar adalah penyebab utama kehilangan upaya dalam kalangan orang dewasa dan adala...
This thesis presents the development of an immersive, high-fidelity virtual reality (VR) cycling sim...
One of the major scientific undertakings over the past few years has been exploring the interaction ...
Computer Aided Drafting (CAD) is pervasive in engineering fields today. It has become indispensable ...
This research provides an account of one third level educator’s experience of teaching and learning ...
A design for continuously variable ratio rocker arms was to be considered as a personal project for ...
In an effort to gather a list of best practices for user-centered design in virtual reality gaming i...
The objective of this project was to identify measurable factors that contribute to the quality and ...
The aim of this thesis was to bring bigger exposure to the latest computer science technology such a...
Virtual reality (VR) has emerged as a powerful visualization tool for design, simulation, and analys...
This research seeks to assess whether Virtual Reality (VR) can be used to convey Building Informatio...
This thesis studies the perception of learners towards virtual reality as a learning tool to underst...
The education of the radiography profession is based within higher education establishments, yet a c...
The purpose of this study is to identify the factors that contribute to and detract from the usabili...
Education reforms in recent years have pressured schools to show achievement results through testing...
Strok atau angin ahmar adalah penyebab utama kehilangan upaya dalam kalangan orang dewasa dan adala...
This thesis presents the development of an immersive, high-fidelity virtual reality (VR) cycling sim...
One of the major scientific undertakings over the past few years has been exploring the interaction ...
Computer Aided Drafting (CAD) is pervasive in engineering fields today. It has become indispensable ...
This research provides an account of one third level educator’s experience of teaching and learning ...
A design for continuously variable ratio rocker arms was to be considered as a personal project for ...