This study aimed to assess the impact of gamified educational resources on students’ motivation to learn the Python programming language. The study utilized the CheckiO gaming platform to diagnose the needs and motivations of students in developing knowledge, skills, and abilities related to the use of gamified educational resources. A total of 83 students from a university in Kazakhstan participated in the study, with 45 students in the experimental group and 38 students in the control group. The results showed a significant difference between the initial and final levels of motivation for certain indicators in the experimental group, whereas no such difference was observed in the control group. Specifically, the number of students with a ...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
This research measures the effect of gamification on learners’ academic performance, investigate the...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
The growth of educational technology has paved ways for educators to integrate newer approach in tea...
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in educat...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Lack of motivation is an issue for some learners. If they do not find the course materials engaging,...
Computer science novice students find it hard to learn and master programming language subjects. In ...
As video games are continuously growing in popularity and number of users, the academic community ha...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
This research measures the effect of gamification on learners’ academic performance, investigate the...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
The growth of educational technology has paved ways for educators to integrate newer approach in tea...
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in educat...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Lack of motivation is an issue for some learners. If they do not find the course materials engaging,...
Computer science novice students find it hard to learn and master programming language subjects. In ...
As video games are continuously growing in popularity and number of users, the academic community ha...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...